39 lines
1.7 KiB
C#
39 lines
1.7 KiB
C#
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using RPG.GameCore.Enums;
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using RPG.GameCore.Excel.Attributes;
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using RPG.GameCore.Types;
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using System.Text.Json.Serialization;
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namespace RPG.GameCore.Excel;
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[ExcelTable("MonsterExcelTable.json", ExcelType.Monster)]
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public class MonsterRow : ExcelRow
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{
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public override uint Id => MonsterID;
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public uint MonsterID { get; set; } // 0x10
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public uint MonsterTemplateID { get; set; } // 0x14
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public TextID MonsterName { get; set; } // 0x18
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public TextID MonsterIntroduction { get; set; } // 0x1C
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public uint MonsterType { get; set; } // 0x20
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public uint Level { get; set; } // 0x24
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public uint HardLevelGroup { get; set; } // 0x28
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public uint EliteGroup { get; set; } // 0x2C
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[JsonConverter(typeof(JsonStringEnumConverter))]
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public MonsterRank Rank { get; set; } // 0x30
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public FixPoint AttackModifyRatio { get; set; } // 0x38
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public FixPoint DefenceModifyRatio { get; set; } // 0x40
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public FixPoint HPModifyRatio { get; set; } // 0x48
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public FixPoint SpeedModifyRatio { get; set; } // 0x50
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public FixPoint StanceModifyRatio { get; set; } // 0x58
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public FixPoint AttackModifyValue { get; set; } // 0x60
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public FixPoint DefenceModifyValue { get; set; } // 0x68
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public FixPoint HPModifyValue { get; set; } // 0x70
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public FixPoint SpeedModifyValue { get; set; } // 0x78
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public FixPoint StanceModifyValue { get; set; } // 0x80
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public uint[] SkillList { get; set; } = []; // 0x88
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public int StanceCountDelta { get; set; } // 0xA8
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public string[] CustomValueTags { get; set; } = []; // 0xB0
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public GCINNHHNFMP[] DamageTypeResistance { get; set; } = []; // 0xC0
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public bool Release { get; set; } // 0xC8
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}
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