38 lines
1.7 KiB
C#
38 lines
1.7 KiB
C#
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using RPG.GameCore.Enums;
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using RPG.GameCore.Excel.Attributes;
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using RPG.GameCore.Types;
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using System.Text.Json.Serialization;
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namespace RPG.GameCore.Excel;
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[ExcelTable("MonsterTemplateExcelTable.json", ExcelType.MonsterTemplate)]
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public class MonsterTemplateRow : ExcelRow
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{
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public override uint Id => MonsterTemplateID;
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public uint MonsterTemplateID { get; set; } // 0x10
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public TextID MonsterName { get; set; } // 0x14
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public string MonsterBaseType { get; set; } = string.Empty; // 0x18
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public string JsonConfig { get; set; } = string.Empty; // 0x20
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public string IconPath { get; set; } = string.Empty; // 0x28
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public string RoundIconPath { get; set; } = string.Empty; // 0x30
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public string ImagePath { get; set; } = string.Empty; // 0x38
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public string PrefabPath { get; set; } = string.Empty; // 0x40
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public uint ConfigType { get; set; } // 0x48
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public uint NatureID { get; set; } // 0x4C
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public FixPoint AttackBase { get; set; } // 0x50
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public FixPoint DefenceBase { get; set; } // 0x58
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public FixPoint HPBase { get; set; } // 0x60
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public FixPoint SpeedBase { get; set; } // 0x68
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public FixPoint StanceBase { get; set; } // 0x70
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public FixPoint CriticalChanceBase { get; set; } // 0x78
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public FixPoint CriticalDamageBase { get; set; } // 0x80
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public FixPoint StatusResistanceBase { get; set; } // 0x88
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public FixPoint MinimumFatigueRatio { get; set; } // 0x90
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public string AIPath { get; set; } = string.Empty; // 0x98
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public int StanceCount { get; set; } // 0xA0
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[JsonConverter(typeof(JsonStringEnumConverter))]
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public AttackDamageType StanceType { get; set; } // 0xA4
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public FixPoint InitialDelayRatio { get; set; } // 0xA8
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}
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