Snowflake/RPG.GameCore/Excel/MonsterTemplateRow.cs

38 lines
1.7 KiB
C#
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using RPG.GameCore.Enums;
using RPG.GameCore.Excel.Attributes;
using RPG.GameCore.Types;
using System.Text.Json.Serialization;
namespace RPG.GameCore.Excel;
[ExcelTable("MonsterTemplateExcelTable.json", ExcelType.MonsterTemplate)]
public class MonsterTemplateRow : ExcelRow
{
public override uint Id => MonsterTemplateID;
public uint MonsterTemplateID { get; set; } // 0x10
public TextID MonsterName { get; set; } // 0x14
public string MonsterBaseType { get; set; } = string.Empty; // 0x18
public string JsonConfig { get; set; } = string.Empty; // 0x20
public string IconPath { get; set; } = string.Empty; // 0x28
public string RoundIconPath { get; set; } = string.Empty; // 0x30
public string ImagePath { get; set; } = string.Empty; // 0x38
public string PrefabPath { get; set; } = string.Empty; // 0x40
public uint ConfigType { get; set; } // 0x48
public uint NatureID { get; set; } // 0x4C
public FixPoint AttackBase { get; set; } // 0x50
public FixPoint DefenceBase { get; set; } // 0x58
public FixPoint HPBase { get; set; } // 0x60
public FixPoint SpeedBase { get; set; } // 0x68
public FixPoint StanceBase { get; set; } // 0x70
public FixPoint CriticalChanceBase { get; set; } // 0x78
public FixPoint CriticalDamageBase { get; set; } // 0x80
public FixPoint StatusResistanceBase { get; set; } // 0x88
public FixPoint MinimumFatigueRatio { get; set; } // 0x90
public string AIPath { get; set; } = string.Empty; // 0x98
public int StanceCount { get; set; } // 0xA0
[JsonConverter(typeof(JsonStringEnumConverter))]
public AttackDamageType StanceType { get; set; } // 0xA4
public FixPoint InitialDelayRatio { get; set; } // 0xA8
}