Snowflake/RPG.GameCore/Excel/MonsterRow.cs

39 lines
1.7 KiB
C#
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using RPG.GameCore.Enums;
using RPG.GameCore.Excel.Attributes;
using RPG.GameCore.Types;
using System.Text.Json.Serialization;
namespace RPG.GameCore.Excel;
[ExcelTable("MonsterExcelTable.json", ExcelType.Monster)]
public class MonsterRow : ExcelRow
{
public override uint Id => MonsterID;
public uint MonsterID { get; set; } // 0x10
public uint MonsterTemplateID { get; set; } // 0x14
public TextID MonsterName { get; set; } // 0x18
public TextID MonsterIntroduction { get; set; } // 0x1C
public uint MonsterType { get; set; } // 0x20
public uint Level { get; set; } // 0x24
public uint HardLevelGroup { get; set; } // 0x28
public uint EliteGroup { get; set; } // 0x2C
[JsonConverter(typeof(JsonStringEnumConverter))]
public MonsterRank Rank { get; set; } // 0x30
public FixPoint AttackModifyRatio { get; set; } // 0x38
public FixPoint DefenceModifyRatio { get; set; } // 0x40
public FixPoint HPModifyRatio { get; set; } // 0x48
public FixPoint SpeedModifyRatio { get; set; } // 0x50
public FixPoint StanceModifyRatio { get; set; } // 0x58
public FixPoint AttackModifyValue { get; set; } // 0x60
public FixPoint DefenceModifyValue { get; set; } // 0x68
public FixPoint HPModifyValue { get; set; } // 0x70
public FixPoint SpeedModifyValue { get; set; } // 0x78
public FixPoint StanceModifyValue { get; set; } // 0x80
public uint[] SkillList { get; set; } = []; // 0x88
public int StanceCountDelta { get; set; } // 0xA8
public string[] CustomValueTags { get; set; } = []; // 0xB0
public GCINNHHNFMP[] DamageTypeResistance { get; set; } = []; // 0xC0
public bool Release { get; set; } // 0xC8
}