Snowflake/RPG.Services.Gateserver/Session/NetworkSession.cs

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2024-01-18 22:13:40 +00:00
using System.Net.Sockets;
using Google.Protobuf;
using RPG.Network.Proto;
using RPG.Services.Core.Network;
using RPG.Services.Core.Network.Command;
using RPG.Services.Core.Session;
using RPG.Services.Gateserver.Network;
namespace RPG.Services.Gateserver.Session;
internal class NetworkSession : RPGSession
{
private const int ReadTimeoutMs = 30000;
private const int ReceiveBufferSize = 16384;
private readonly byte[] _recvBuffer;
public Socket? Socket { private get; set; }
public PlayerGetTokenCsReq? GetTokenCsReq { get; private set; }
public NetworkSession(ulong sessionId, ServiceBox serviceBox) : base(sessionId, serviceBox)
{
_recvBuffer = GC.AllocateUninitializedArray<byte>(ReceiveBufferSize);
}
public async Task RunAsync()
{
if (Socket == null) throw new InvalidOperationException("RunAsync called but socket was not set!");
int recvBufferIdx = 0;
Memory<byte> recvBufferMem = _recvBuffer.AsMemory();
while (true)
{
int readAmount = await ReadWithTimeoutAsync(Socket, recvBufferMem[recvBufferIdx..], ReadTimeoutMs);
if (readAmount == 0) break;
recvBufferIdx += readAmount;
do
{
NetPacket.DeserializationResult result = NetPacket.TryDeserialize(recvBufferMem[..recvBufferIdx], out NetPacket? packet, out int bytesRead);
if (result == NetPacket.DeserializationResult.BufferExceeded) break;
if (result == NetPacket.DeserializationResult.Corrupted) return;
HandleSessionPacketAsync(packet!);
Buffer.BlockCopy(_recvBuffer, recvBufferIdx, _recvBuffer, 0, recvBufferIdx -= bytesRead);
}
while (recvBufferIdx >= NetPacket.Overhead);
}
}
public async Task SendAsync<TBody>(ushort cmdType, TBody body) where TBody : IMessage<TBody>
{
await SendAsync(new(cmdType, ReadOnlyMemory<byte>.Empty, body.ToByteArray()));
}
public async Task SendAsync(NetPacket packet)
{
if (Socket == null) return;
byte[] buffer = GC.AllocateUninitializedArray<byte>(packet.Size);
packet.Serialize(buffer);
await Socket!.SendAsync(buffer);
}
private void HandleSessionPacketAsync(NetPacket packet)
{
switch (packet.CmdType)
{
case CmdType.CmdPlayerGetTokenCsReq:
HandlePlayerGetTokenCsReq(PlayerGetTokenCsReq.Parser.ParseFrom(packet.Body.Span));
break;
case CmdType.CmdPlayerKeepAliveNotify:
break;
default:
ForwardToGameserver(packet);
break;
}
}
private void HandlePlayerGetTokenCsReq(PlayerGetTokenCsReq req)
{
GetTokenCsReq = req;
PlayerUid = uint.Parse(req.AccountUid);
BindService(RPGServiceType.Gameserver);
}
private void ForwardToGameserver(NetPacket packet)
{
SendToService(RPGServiceType.Gameserver, ServiceCommandType.ForwardGameMessage, new CmdForwardGameMessage
{
SessionId = SessionId,
CmdType = packet.CmdType,
Payload = ByteString.CopyFrom(packet.Body.Span)
});
}
private static async ValueTask<int> ReadWithTimeoutAsync(Socket socket, Memory<byte> buffer, int timeoutMs)
{
CancellationTokenSource cts = new(TimeSpan.FromMilliseconds(timeoutMs));
return await socket.ReceiveAsync(buffer, cts.Token);
}
}