35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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using RPG.GameCore.Excel.Attributes;
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namespace RPG.GameCore.Excel;
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[ExcelTable("MainMissionExcelTable.json", ExcelType.MainMission)]
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public class MainMissionRow : ExcelRow
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{
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public override uint Id => MainMissionID;
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public uint MainMissionID { get; set; }
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public string Type { get; set; } = string.Empty;
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public bool IsLoop { get; set; }
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public List<uint> NextMainMissionList { get; set; } = [];
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public string TakeType { get; set; } = string.Empty;
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public uint TakeParamInt1 { get; set; }
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public List<uint> TakeParamIntList { get; set; } = [];
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public string BeginType { get; set; } = string.Empty;
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public uint BeginParamInt1 { get; set; }
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public List<uint> BeginParamIntList { get; set; } = [];
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public List<uint> StartSubMissionList { get; set; } = [];
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public List<uint> FinishSubMissionList { get; set; } = [];
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public uint NextTrackMainMission { get; set; }
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public uint TrackWeight { get; set; }
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public bool IsShowStartHint { get; set; }
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public bool IsShowFinishHint { get; set; }
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public int RewardID { get; set; }
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public int DisplayRewardID { get; set; }
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}
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