Snowflake/RPG.Services.Gameserver/Game/Entity/EntityManager.cs

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using Microsoft.Extensions.Logging;
using RPG.Network.Proto;
namespace RPG.Services.Gameserver.Game.Entity;
internal class EntityManager
{
private readonly Dictionary<uint, EntityBase> _entities = [];
private readonly ILogger _logger;
private readonly IEntityEventListener _listener;
public EntityManager(ILogger<EntityManager> logger, IEntityEventListener listener)
{
_logger = logger;
_listener = listener;
}
public IEnumerable<SceneEntityInfo> EntityInfoList => _entities.Values.Select(entity => entity.SceneEntityInfo);
public AvatarEntity? GetAvatar(uint uid, uint avatarId)
{
foreach (EntityBase entity in _entities.Values)
{
if (entity is AvatarEntity avatar)
{
if (avatar.Uid == uid && avatar.AvatarId == avatarId)
return avatar;
}
}
return null;
}
public void NotifyUpdate(EntityBase entity)
{
_listener.OnUpdateEntity(entity.SceneEntityInfo);
}
public void RemoveEntities(IEnumerable<uint> ids)
{
foreach (uint id in ids)
{
_ = _entities.Remove(id);
}
_ = _listener.OnRemoveEntities(ids);
}
public void AddEntity(EntityBase entity)
{
if (!_entities.TryAdd(entity.Id, entity))
_logger.LogError("AddEntity: entity with id {entityId} already added!", entity.Id);
}
public EntityBase? GetEntityById(uint entityId)
{
_ = _entities.TryGetValue(entityId, out EntityBase? entity);
return entity;
}
public void Clear()
{
_entities.Clear();
}
}