Snowflake/RPG.GameCore/Excel/AvatarRow.cs

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C#
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using System.Text.Json.Serialization;
using RPG.GameCore.Enums;
using RPG.GameCore.Excel.Attributes;
using RPG.GameCore.Types;
namespace RPG.GameCore.Excel;
[ExcelTable("AvatarExcelTable.json", ExcelType.Avatar)]
public class AvatarRow : ExcelRow
{
public override uint Id => AvatarID;
public uint AvatarID { get; set; } // 0x10
public TextID AvatarName { get; set; } // 0x14
public TextID AvatarFullName { get; set; } // 0x18
public uint AdventurePlayerID { get; set; } // 0x1C
public string AvatarVOTag { get; set; } = string.Empty; // 0x20
public uint Rarity { get; set; } // 0x28
public string JsonPath { get; set; } = string.Empty; // 0x30
public uint NatureID { get; set; } // 0x38
[JsonConverter(typeof(JsonStringEnumConverter))]
public AttackDamageType DamageType { get; set; } // 0x3C
public FixPoint SPNeed { get; set; } // 0x40
public uint ExpGroup { get; set; } // 0x48
public uint MaxPromotion { get; set; } // 0x4C
public uint MaxRank { get; set; } // 0x50
public string[] RankUpCostList { get; set; } = []; // 0x58
public uint MaxRankRepay { get; set; } // 0x60
public uint[] SkillList { get; set; } // 0x68
[JsonConverter(typeof(JsonStringEnumConverter))]
public AvatarBaseType AvatarBaseType { get; set; } // 0x70
public string DefaultAvatarImagePath { get; set; } = string.Empty; // 0x78
public string DefaultAvatarModelPath { get; set; } = string.Empty; // 0x80
public string DefaultAvatarHeadIconPath { get; set; } = string.Empty; // 0x88
public string DefaultAvatarHalfImagePath { get; set; } = string.Empty; // 0x90
public string AvatarSideIconPath { get; set; } = string.Empty; // 0x98
public string ActionAvatarHeadIconPath { get; set; } = string.Empty; // 0xA0
public string DefaultAvatarQHeadIconPath { get; set; } = string.Empty; // 0xA8
public string AvatarBaseTypeIconPath { get; set; } = string.Empty; // 0xB0
public string AvatarDialogHalfImagePath { get; set; } = string.Empty; // 0xB8
public string UltraSkillCutInPrefabPath { get; set; } = string.Empty; // 0xC0
public string UIAvatarModelPath { get; set; } = string.Empty; // 0xC8
public string ManikinJsonPath { get; set; } = string.Empty; // 0xD0
public TextID AvatarDesc { get; set; } // 0xD8
public string AIPath { get; set; } = string.Empty; // 0xE0
public string SkilltreePrefabPath { get; set; } = string.Empty; // 0xE8
public GCINNHHNFMP[] DamageTypeResistance { get; set; } = []; // 0xF0
public bool Release { get; set; } // 0xF8
public string SideAvatarHeadIconPath { get; set; } = string.Empty; // 0x100
public string WaitingAvatarHeadIconPath { get; set; } = string.Empty; // 0x108
public string AvatarCutinImgPath { get; set; } = string.Empty; // 0x110
public string AvatarCutinBgImgPath { get; set; } = string.Empty; // 0x118
}