Snowflake/RPG.Services.Gameserver/Game/Team/TeamMember.cs

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using RPG.Network.Proto;
namespace RPG.Services.Gameserver.Game.Team;
internal class TeamMember
{
public uint AvatarId { get; }
public AvatarType AvatarType { get; }
public uint Slot { get; }
public uint Hp { get; set; }
public uint Sp { get; set; }
public uint Satiety { get; set; }
public TeamMember(uint avatarId, AvatarType avatarType, uint slot)
{
AvatarId = avatarId;
AvatarType = avatarType;
Slot = slot;
Hp = 10000;
Sp = 10000;
Satiety = 100;
}
public LineupAvatar LineupAvatarInfo => new()
{
Id = AvatarId,
AvatarType = AvatarType,
Hp = Hp,
Sp = Sp,
Satiety = Satiety,
Slot = Slot,
SkillCastCnt = 0
};
}