Snowflake/RPG.GameCore/Level/LevelTables.cs

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using Microsoft.Extensions.Logging;
using RPG.GameCore.Level.Floor;
using RPG.GameCore.Level.Group;
using RPG.GameCore.Resources;
using System.Collections.Immutable;
using System.Text.Json;
namespace RPG.GameCore.Level;
public class LevelTables
{
private readonly IResourceProvider _resourceProvider;
private readonly ILogger _logger;
private ImmutableDictionary<uint, LevelFloorInfo>? _floors;
private ImmutableDictionary<string, LevelGroupInfo>? _groups;
public LevelTables(IResourceProvider resourceProvider, ILogger<LevelTables> logger)
{
_resourceProvider = resourceProvider;
_logger = logger;
}
public void Load()
{
_floors = LoadFloors();
_groups = LoadGroups();
_logger.LogInformation("Loaded {floorCount} floors and {groupCount} groups!", _floors.Count, _groups.Count);
}
public LevelFloorInfo GetFloorInfo(uint id) =>
_floors != null ? _floors[id] : throw new InvalidOperationException("GetFloorInfo called when tables aren't loaded!");
public LevelGroupInfo? GetGroupInfo(string guid)
{
if (_groups == null) throw new InvalidOperationException("GetGroupInfo called when tables aren't loaded!");
_ = _groups.TryGetValue(guid, out LevelGroupInfo? group);
return group;
}
private ImmutableDictionary<uint, LevelFloorInfo> LoadFloors()
{
IEnumerable<string> floorAssets = _resourceProvider.EnumerateAllLevelFloorAssets();
var builder = ImmutableDictionary.CreateBuilder<uint, LevelFloorInfo>();
foreach (string jsonFileName in floorAssets)
{
JsonDocument json = _resourceProvider.GetJsonAsset(jsonFileName);
LevelFloorInfo? floorInfo = JsonSerializer.Deserialize<LevelFloorInfo>(json);
if (floorInfo == null)
{
_logger.LogWarning("Failed to parse level floor: {path}", jsonFileName);
continue;
}
builder.Add(floorInfo.FloorID, floorInfo);
}
return builder.ToImmutable();
}
private ImmutableDictionary<string, LevelGroupInfo> LoadGroups()
{
var builder = ImmutableDictionary.CreateBuilder<string, LevelGroupInfo>();
foreach (LevelFloorInfo floor in _floors!.Values)
{
foreach (LevelGroupInstanceInfo groupInstanceInfo in floor.GroupList)
{
JsonDocument json = _resourceProvider.GetJsonAsset(groupInstanceInfo.GroupPath);
LevelGroupInfo? groupInfo = JsonSerializer.Deserialize<LevelGroupInfo>(json);
if (groupInfo == null)
{
_logger.LogError("Failed to parse level group: {path}", groupInstanceInfo.GroupPath);
throw new InvalidDataException();
}
builder.Add(groupInfo.GroupGUID, groupInfo);
}
}
return builder.ToImmutable();
}
}