Fix avatar entities on server side
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parent
4d182852e5
commit
b623e3bd0f
9 changed files with 36 additions and 8 deletions
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@ -32,6 +32,11 @@ internal class EntityManager
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return null;
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}
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public void NotifyMove(EntityBase entity)
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{
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_listener.OnEntityMoveByServer(entity.Id, new MotionInfo { Pos = entity.Position, Rot = entity.Rotation });
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}
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public void NotifyUpdate(EntityBase entity)
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{
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_listener.OnUpdateEntity(entity.SceneEntityInfo);
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@ -9,4 +9,5 @@ internal interface IEntityEventListener
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Task OnRemoveEntities(IEnumerable<uint> ids);
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Task OnUpdateEntity(SceneEntityInfo entity);
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Task OnEntityMoveByServer(uint entityId, MotionInfo motion);
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}
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@ -3,7 +3,6 @@ using RPG.GameCore.Level;
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using RPG.GameCore.Level.Floor;
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using RPG.GameCore.Level.Group;
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using RPG.GameCore.Level.Objects;
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using RPG.GameCore.Util;
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using RPG.Network.Proto;
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using RPG.Services.Gameserver.Game.Entity;
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using RPG.Services.Gameserver.Game.Entity.Factory;
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@ -47,7 +46,7 @@ internal class MazeManager
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if (entity != null)
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{
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entity.SetMotion(CreateInitialAvatarMotion());
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EntityManager.NotifyUpdate(entity);
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EntityManager.NotifyMove(entity);
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}
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}
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}
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@ -45,6 +45,9 @@ internal class AdventureModule : BaseModule
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public override Task OnLogin()
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{
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ModuleManager.Get<TeamModule>().InitStartingLineup();
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_mazeManager.SetPlayerUid(ModuleManager.PlayerUID);
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_mazeManager.EnterMaze(StartingEntryId, ModuleManager.Get<TeamModule>().Team);
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return Task.CompletedTask;
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@ -30,12 +30,12 @@ internal class BattleModule : BaseModule
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{
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PVEBattleResultCsReq req = PVEBattleResultCsReq.Parser.ParseFrom(body.Span);
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AdventureModule adventureModule = ModuleManager.Get<AdventureModule>();
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switch (req.EndStatus)
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{
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case BattleEndStatus.BattleEndWin:
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adventureModule.OnBattleWin(_battleMonsterEntityId, _battleMonsterAssists!);
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break;
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case BattleEndStatus.BattleEndQuit:
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case BattleEndStatus.BattleEndLose:
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adventureModule.OnBattleLost();
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break;
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@ -19,7 +19,7 @@ internal class LoginModule : BaseModule
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PlayerLoginCsReq req = PlayerLoginCsReq.Parser.ParseFrom(body.Span);
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_mazeEventListener.Session = session;
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await ModuleManager.OnLogin();
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await ModuleManager.OnLogin(session.PlayerUid);
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Send(session, CmdType.CmdPlayerLoginScRsp, new PlayerLoginScRsp
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{
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@ -21,6 +21,8 @@ internal class ModuleManager
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private readonly IServiceProvider _serviceProvider;
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private readonly ILogger _logger;
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public uint PlayerUID { get; private set; }
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static ModuleManager()
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{
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s_moduleTypes = Assembly.GetExecutingAssembly().GetTypes().Where(t => t.IsAssignableTo(typeof(BaseModule)) && !t.IsAbstract);
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@ -39,8 +41,10 @@ internal class ModuleManager
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return _serviceProvider.GetRequiredService<TModule>();
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}
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public async Task OnLogin()
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public async Task OnLogin(uint gameUID)
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{
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PlayerUID = gameUID;
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foreach (Type moduleType in s_moduleTypes)
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{
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if (_serviceProvider.GetRequiredService(moduleType) is BaseModule module)
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@ -14,14 +14,12 @@ internal class TeamModule : BaseModule
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{
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}
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public override Task OnLogin()
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public void InitStartingLineup()
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{
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for (uint i = 0; i < StartingLineup.Length; i++)
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{
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Team.Join(StartingLineup[i], AvatarType.AvatarFormalType, i);
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}
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return Task.CompletedTask;
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}
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[OnCommand(CmdType.CmdChangeLineupLeaderCsReq)]
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@ -37,4 +37,22 @@ internal class SessionEntityEventListener : IEntityEventListener
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return Task.CompletedTask;
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}
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public Task OnEntityMoveByServer(uint entityId, MotionInfo motion)
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{
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SceneEntityMoveScNotify notify = new()
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{
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EntityId = entityId,
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Motion = motion
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};
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Session?.SendToService(RPGServiceType.Gateserver, ServiceCommandType.ForwardGameMessage, new CmdForwardGameMessage
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{
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SessionId = Session.SessionId,
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CmdType = (uint)CmdType.CmdSceneEntityMoveScNotify,
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Payload = notify.ToByteString()
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});
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return Task.CompletedTask;
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}
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}
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