using RPG.GameCore.Excel.Attributes; namespace RPG.GameCore.Excel; [ExcelTable("CocoonExcelTable.json", ExcelType.Cocoon)] public class CocoonRow : ExcelRow { public override uint Id => ID * 10 + WorldLevel; public uint ID { get; set; } // 0x10 public uint WorldLevel { get; set; } // 0x14 public uint PropID { get; set; } // 0x18 public uint MappingInfoID { get; set; } // 0x1C public uint StageID { get; set; } // 0x20 public uint[] StageIDList { get; set; } = []; // 0x28 public uint[] DropList { get; set; } = []; // 0x30 public uint StaminaCost { get; set; } // 0x38 }