namespace RPG.GameCore.Enums; public enum PropState { Closed = 0, Open = 1, Locked = 2, BridgeState1 = 3, BridgeState2 = 4, BridgeState3 = 5, BridgeState4 = 6, CheckPointDisable = 7, CheckPointEnable = 8, TriggerDisable = 9, TriggerEnable = 10, ChestLocked = 11, ChestClosed = 12, ChestUsed = 13, Elevator1 = 14, Elevator2 = 15, Elevator3 = 16 }