using RPG.Network.Proto; namespace RPG.Services.Gameserver.Game.Entity; internal class AvatarEntity : EntityBase { public uint AvatarId { get; } public AvatarType AvatarType { get; } public uint Uid { get; } public AvatarEntity(uint id, uint avatarId, AvatarType type, uint uid) : base(id, 0, 0) { AvatarId = avatarId; AvatarType = type; Uid = uid; } public override EntityType Type => EntityType.EntityAvatar; public override SceneEntityInfo SceneEntityInfo { get { SceneEntityInfo info = base.SceneEntityInfo; info.Actor = new() { AvatarId = AvatarId, AvatarType = AvatarType, Uid = Uid }; return info; } } }