syntax = "proto3"; option csharp_namespace = "RPG.Network.Proto"; enum RPGServiceType { SERVICE_TYPE_NONE = 0; SERVICE_TYPE_SDK = 1; SERVICE_TYPE_GATESERVER = 2; SERVICE_TYPE_GAMESERVER = 3; } message ActionMetadata { RPGServiceType sender_type = 1; uint64 session_id = 2; uint32 player_uid = 3; } message ForwardGameMessageNotify { uint32 cmd_type = 1; bytes payload = 2; }