using RPG.Network.Proto; namespace RPG.Services.Core.Network.Command; public class ServiceCommand { public RPGServiceType SenderType { get; } public ServiceCommandType CommandType { get; } public ReadOnlyMemory Body { get; } public ServiceCommand(RPGServiceType sender, ServiceCommandType commandType, ReadOnlyMemory body) { SenderType = sender; CommandType = commandType; Body = body; } }