using RPG.Network.Proto; using RPG.Services.Gameserver.Modules.Attributes; using RPG.Services.Gameserver.Session; namespace RPG.Services.Gameserver.Modules; internal class ShopModule : BaseModule { [OnCommand(CmdType.CmdGetShopListCsReq)] public Task OnCmdGetShopListCsReq(PlayerSession session, ReadOnlyMemory _) { Send(session, CmdType.CmdGetShopListScRsp, new GetShopListScRsp { Retcode = 0 }); return Task.CompletedTask; } }