using RPG.Network.Proto; using RPG.Services.Gameserver.Modules.Attributes; using RPG.Services.Gameserver.Session; namespace RPG.Services.Gameserver.Modules; internal class TutorialModule : BaseModule { [OnCommand(CmdType.CmdGetTutorialCsReq)] public Task OnCmdGetTutorialCsReq(PlayerSession session, ReadOnlyMemory _) { Send(session, CmdType.CmdGetTutorialScRsp, new GetTutorialScRsp { Retcode = 0, TutorialList = { } }); return Task.CompletedTask; } [OnCommand(CmdType.CmdGetTutorialGuideCsReq)] public Task OnCmdGetTutorialGuideCsReq(PlayerSession session, ReadOnlyMemory _) { Send(session, CmdType.CmdGetTutorialGuideScRsp, new GetTutorialGuideScRsp { Retcode = 0, TutorialGuideList = { } }); return Task.CompletedTask; } }