using RPG.Network.Proto; using RPG.Services.Gameserver.Modules.Attributes; using RPG.Services.Gameserver.Session; namespace RPG.Services.Gameserver.Modules; internal class InventoryModule : BaseModule { public InventoryModule(ModuleManager moduleManager) : base(moduleManager) { } [OnCommand(CmdType.CmdGetBagCsReq)] public Task OnCmdGetBagCsReq(PlayerSession session, ReadOnlyMemory _) { Send(session, CmdType.CmdGetBagScRsp, new GetBagScRsp { Retcode = 0, EquipmentList = { }, MaterialList = { } }); return Task.CompletedTask; } }