using RPG.Network.Proto; using RPG.Services.Gameserver.Modules.Attributes; using RPG.Services.Gameserver.Session; namespace RPG.Services.Gameserver.Modules; internal class AdventureModule : BaseModule { [OnCommand(CmdType.CmdGetCurSceneInfoCsReq)] public Task OnCmdGetCurSceneInfoCsReq(PlayerSession session, ReadOnlyMemory _) { Send(session, CmdType.CmdGetCurSceneInfoScRsp, new GetCurSceneInfoScRsp { Retcode = 0, Scene = new SceneInfo { PlaneId = 20121, FloorId = 20121001, EntryId = 2012101, EntityList = { }, LeaderEntityId = 0 } }); return Task.CompletedTask; } }