using RPG.Network.Proto; using RPG.Services.Gameserver.Modules.Attributes; using RPG.Services.Gameserver.Session; namespace RPG.Services.Gameserver.Modules; internal class ChallengeModule : BaseModule { [OnCommand(CmdType.CmdGetChallengeCsReq)] public Task OnCmdGetChallengeCsReq(PlayerSession session, ReadOnlyMemory _) { Send(session, CmdType.CmdGetChallengeScRsp, new GetChallengeScRsp { Retcode = 0, ChallengeList = { } }); return Task.CompletedTask; } }