using RPG.Network.Proto; using RPG.Services.Gameserver.Modules.Attributes; using RPG.Services.Gameserver.Session; namespace RPG.Services.Gameserver.Modules; internal class QuestModule : BaseModule { [OnCommand(CmdType.CmdGetQuestDataCsReq)] public Task OnCmdGetQuestDataCsReq(PlayerSession session, ReadOnlyMemory _) { Send(session, CmdType.CmdGetQuestDataScRsp, new GetQuestDataScRsp { Retcode = 0, QuestList = { } }); return Task.CompletedTask; } }