syntax = "proto3"; option csharp_namespace = "RPG.Network.Proto"; enum RPGServiceType { RPG_SERVICE_TYPE_NONE = 0; RPG_SERVICE_TYPE_SDK = 1; RPG_SERVICE_TYPE_GATESERVER = 2; RPG_SERVICE_TYPE_GAMESERVER = 3; } enum ServiceCommandType { SERVICE_COMMAND_TYPE_NONE = 0; SERVICE_COMMAND_TYPE_BIND_CONTAINER = 100; SERVICE_COMMAND_TYPE_BIND_CONTAINER_RESULT = 101; SERVICE_COMMAND_TYPE_UNBIND_CONTAINER = 102; SERVICE_COMMAND_TYPE_FORWARD_GAME_MESSAGE = 103; } message CmdBindContainer { uint64 session_id = 1; uint32 player_uid = 2; } message CmdBindContainerResult { uint32 retcode = 1; uint64 session_id = 2; } message CmdUnbindContainer { UnbindContainerReason reason = 1; uint64 session_id = 2; enum UnbindContainerReason { UNBIND_CONTAINER_REASON_NONE = 0; UNBIND_CONTAINER_REASON_LOGOUT = 1; UNBIND_CONTAINER_REASON_KICK = 2; } } message CmdForwardGameMessage { uint32 cmd_type = 1; bytes payload = 2; uint64 session_id = 3; }