25 lines
1.1 KiB
C#
25 lines
1.1 KiB
C#
using RPG.GameCore.Level.Group;
|
|
using System.Text.Json.Serialization;
|
|
|
|
namespace RPG.GameCore.Level.Floor;
|
|
|
|
public class LevelFloorInfo
|
|
{
|
|
public uint FloorID { get; set; } // 0x10
|
|
public required string FloorName { get; set; } // 0x18
|
|
public required string SceneName { get; set; } // 0x20
|
|
public uint StartGroupID { get; set; } // 0x28
|
|
public uint StartAnchorID { get; set; } // 0x2C
|
|
public string LevelGraph { get; set; } = string.Empty; // 0x30
|
|
public LevelGroupInstanceInfo[] GroupList { get; set; } = []; // 0x38
|
|
public uint[] DefaultGroupIDList { get; set; } = []; // 0x40
|
|
public uint[] UnlockMainMissionGroupIDList { get; set; } = []; // 0x48
|
|
public string EnviroProfile { get; set; } = string.Empty; // 0x50
|
|
public string StageData { get; set; } = string.Empty; // 0x58
|
|
public string NavMesh { get; set; } = string.Empty; // 0x60
|
|
public string MinimapVolume { get; set; } = string.Empty; // 0x68
|
|
[JsonConverter(typeof(JsonStringEnumConverter))]
|
|
public LevelCameraType CameraType { get; set; } // 0x70
|
|
|
|
public LevelGroupInstanceInfo StartGroup => GroupList.First(s => s.ID == StartGroupID);
|
|
}
|