53 lines
2.8 KiB
C#
53 lines
2.8 KiB
C#
using System.Text.Json.Serialization;
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using RPG.GameCore.Enums;
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using RPG.GameCore.Excel.Attributes;
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using RPG.GameCore.Types;
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namespace RPG.GameCore.Excel;
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[ExcelTable("AvatarExcelTable.json", ExcelType.Avatar)]
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public class AvatarRow : ExcelRow
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{
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public override uint Id => AvatarID;
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public uint AvatarID { get; set; } // 0x10
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public TextID AvatarName { get; set; } // 0x14
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public TextID AvatarFullName { get; set; } // 0x18
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public uint AdventurePlayerID { get; set; } // 0x1C
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public string AvatarVOTag { get; set; } = string.Empty; // 0x20
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public uint Rarity { get; set; } // 0x28
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public string JsonPath { get; set; } = string.Empty; // 0x30
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public uint NatureID { get; set; } // 0x38
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[JsonConverter(typeof(JsonStringEnumConverter))]
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public AttackDamageType DamageType { get; set; } // 0x3C
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public FixPoint SPNeed { get; set; } // 0x40
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public uint ExpGroup { get; set; } // 0x48
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public uint MaxPromotion { get; set; } // 0x4C
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public uint MaxRank { get; set; } // 0x50
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public string[] RankUpCostList { get; set; } = []; // 0x58
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public uint MaxRankRepay { get; set; } // 0x60
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public uint[] SkillList { get; set; } = []; // 0x68
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[JsonConverter(typeof(JsonStringEnumConverter))]
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public AvatarBaseType AvatarBaseType { get; set; } // 0x70
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public string DefaultAvatarImagePath { get; set; } = string.Empty; // 0x78
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public string DefaultAvatarModelPath { get; set; } = string.Empty; // 0x80
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public string DefaultAvatarHeadIconPath { get; set; } = string.Empty; // 0x88
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public string DefaultAvatarHalfImagePath { get; set; } = string.Empty; // 0x90
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public string AvatarSideIconPath { get; set; } = string.Empty; // 0x98
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public string ActionAvatarHeadIconPath { get; set; } = string.Empty; // 0xA0
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public string DefaultAvatarQHeadIconPath { get; set; } = string.Empty; // 0xA8
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public string AvatarBaseTypeIconPath { get; set; } = string.Empty; // 0xB0
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public string AvatarDialogHalfImagePath { get; set; } = string.Empty; // 0xB8
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public string UltraSkillCutInPrefabPath { get; set; } = string.Empty; // 0xC0
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public string UIAvatarModelPath { get; set; } = string.Empty; // 0xC8
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public string ManikinJsonPath { get; set; } = string.Empty; // 0xD0
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public TextID AvatarDesc { get; set; } // 0xD8
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public string AIPath { get; set; } = string.Empty; // 0xE0
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public string SkilltreePrefabPath { get; set; } = string.Empty; // 0xE8
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public GCINNHHNFMP[] DamageTypeResistance { get; set; } = []; // 0xF0
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public bool Release { get; set; } // 0xF8
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public string SideAvatarHeadIconPath { get; set; } = string.Empty; // 0x100
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public string WaitingAvatarHeadIconPath { get; set; } = string.Empty; // 0x108
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public string AvatarCutinImgPath { get; set; } = string.Empty; // 0x110
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public string AvatarCutinBgImgPath { get; set; } = string.Empty; // 0x118
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}
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