Snowflake/RPG.Services.Gameserver/Modules/AdventureModule.cs

91 lines
2.6 KiB
C#

using RPG.GameCore.Excel;
using RPG.Network.Proto;
using RPG.Services.Gameserver.Modules.Attributes;
using RPG.Services.Gameserver.Session;
namespace RPG.Services.Gameserver.Modules;
internal class AdventureModule : BaseModule
{
private readonly ExcelTables _tables;
public AdventureModule(ExcelTables excelTables)
{
_tables = excelTables;
}
[OnCommand(CmdType.CmdGetCurSceneInfoCsReq)]
public Task OnCmdGetCurSceneInfoCsReq(PlayerSession session, ReadOnlyMemory<byte> _)
{
Send(session, CmdType.CmdGetCurSceneInfoScRsp, new GetCurSceneInfoScRsp
{
Retcode = 0,
Scene = new SceneInfo
{
PlaneId = 20121,
FloorId = 20121001,
EntryId = 2012101,
EntityList = { },
LeaderEntityId = 0
}
});
return Task.CompletedTask;
}
[OnCommand(CmdType.CmdGetMazeMapInfoCsReq)]
public Task OnCmdGetMazeMapInfoCsReq(PlayerSession session, ReadOnlyMemory<byte> body)
{
GetMazeMapInfoCsReq req = GetMazeMapInfoCsReq.Parser.ParseFrom(body.Span);
Send(session, CmdType.CmdGetMazeMapInfoScRsp, new GetMazeMapInfoScRsp
{
Retcode = 0,
EntryId = req.EntryId,
// TODO:
LightenSectionList = { },
MazeGroupList = { },
MazePropList = { }
});
return Task.CompletedTask;
}
[OnCommand(CmdType.CmdEnterMazeCsReq)]
public Task OnCmdEnterMazeCsReq(PlayerSession session, ReadOnlyMemory<byte> body)
{
EnterMazeCsReq req = EnterMazeCsReq.Parser.ParseFrom(body.Span);
MapEntryRow? entry = _tables.GetExcelRow<MapEntryRow>(ExcelType.MapEntry, req.EntryId);
if (entry == null)
{
Send(session, CmdType.CmdEnterMazeScRsp, new EnterMazeScRsp
{
Retcode = Retcode.RET_MAZE_MAP_NOT_EXIST
});
return Task.CompletedTask;
}
Send(session, CmdType.CmdEnterMazeScRsp, new EnterMazeScRsp
{
Retcode = 0,
Maze = new Maze
{
MapEntryId = entry.ID,
Id = entry.PlaneID,
Floor = new MazeFloor
{
FloorId = entry.FloorID,
Scene = new SceneInfo
{
EntryId = entry.ID,
PlaneId = entry.PlaneID,
FloorId = entry.FloorID
}
}
},
});
return Task.CompletedTask;
}
}