23 lines
633 B
C#
23 lines
633 B
C#
using RPG.Network.Proto;
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using RPG.Services.Gameserver.Modules.Attributes;
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using RPG.Services.Gameserver.Session;
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namespace RPG.Services.Gameserver.Modules;
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internal class ChallengeModule : BaseModule
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{
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public ChallengeModule(ModuleManager moduleManager) : base(moduleManager)
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{
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}
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[OnCommand(CmdType.CmdGetChallengeCsReq)]
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public Task OnCmdGetChallengeCsReq(PlayerSession session, ReadOnlyMemory<byte> _)
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{
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Send(session, CmdType.CmdGetChallengeScRsp, new GetChallengeScRsp
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{
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Retcode = 0,
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ChallengeList = { }
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});
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return Task.CompletedTask;
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}
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}
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