35 lines
980 B
C#
35 lines
980 B
C#
using RPG.Network.Proto;
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using RPG.Services.Gameserver.Modules.Attributes;
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using RPG.Services.Gameserver.Session;
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namespace RPG.Services.Gameserver.Modules;
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internal class TutorialModule : BaseModule
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{
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public TutorialModule(ModuleManager moduleManager) : base(moduleManager)
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{
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}
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[OnCommand(CmdType.CmdGetTutorialCsReq)]
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public Task OnCmdGetTutorialCsReq(PlayerSession session, ReadOnlyMemory<byte> _)
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{
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Send(session, CmdType.CmdGetTutorialScRsp, new GetTutorialScRsp
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{
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Retcode = 0,
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TutorialList = { }
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});
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return Task.CompletedTask;
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}
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[OnCommand(CmdType.CmdGetTutorialGuideCsReq)]
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public Task OnCmdGetTutorialGuideCsReq(PlayerSession session, ReadOnlyMemory<byte> _)
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{
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Send(session, CmdType.CmdGetTutorialGuideScRsp, new GetTutorialGuideScRsp
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{
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Retcode = 0,
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TutorialGuideList = { }
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});
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return Task.CompletedTask;
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}
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}
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