85 lines
2.5 KiB
C#
85 lines
2.5 KiB
C#
using RPG.Network.Proto;
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using RPG.Services.Gameserver.Modules.Attributes;
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using RPG.Services.Gameserver.Session;
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namespace RPG.Services.Gameserver.Modules;
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internal class TeamModule : BaseModule
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{
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private static readonly uint[] StartingLineup = [1007, 1102, 1101, 1003];
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[OnCommand(CmdType.CmdChangeLineupLeaderCsReq)]
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public Task OnCmdChangeLineupLeaderCsReq(PlayerSession session, ReadOnlyMemory<byte> body)
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{
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ChangeLineupLeaderCsReq req = ChangeLineupLeaderCsReq.Parser.ParseFrom(body.Span);
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Send(session, CmdType.CmdChangeLineupLeaderScRsp, new ChangeLineupLeaderScRsp
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{
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Retcode = 0,
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Slot = req.Slot
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});
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return Task.CompletedTask;
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}
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[OnCommand(CmdType.CmdGetAllLineupDataCsReq)]
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public Task OnCmdGetAllLineupDataCsReq(PlayerSession session, ReadOnlyMemory<byte> _)
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{
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GetAllLineupDataScRsp rsp = new();
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rsp.LineupList.Add(new LineupInfo
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{
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Name = "Test Squad",
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LeaderSlot = 0,
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ExtraLineupType = ExtraLineupType.LineupNone,
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Mp = 3
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});
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for (uint i = 0; i < StartingLineup.Length; i++)
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{
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rsp.LineupList[0].AvatarList.Add(new LineupAvatar
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{
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Id = StartingLineup[i],
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Satiety = 100,
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Sp = 10000,
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Hp = 10000,
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Slot = i,
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AvatarType = AvatarType.AvatarFormalType
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});
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}
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Send(session, CmdType.CmdGetAllLineupDataScRsp, rsp);
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return Task.CompletedTask;
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}
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[OnCommand(CmdType.CmdGetCurLineupDataCsReq)]
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public Task OnCmdGetCurLineupDataCsReq(PlayerSession session, ReadOnlyMemory<byte> _)
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{
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GetCurLineupDataScRsp rsp = new()
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{
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Lineup = new LineupInfo
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{
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Name = "Test Squad",
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LeaderSlot = 0,
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ExtraLineupType = ExtraLineupType.LineupNone,
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Mp = 3
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}
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};
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for (uint i = 0; i < StartingLineup.Length; i++)
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{
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rsp.Lineup.AvatarList.Add(new LineupAvatar
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{
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Id = StartingLineup[i],
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Satiety = 100,
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Sp = 10000,
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Hp = 10000,
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Slot = i,
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AvatarType = AvatarType.AvatarFormalType
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});
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}
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Send(session, CmdType.CmdGetCurLineupDataScRsp, rsp);
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return Task.CompletedTask;
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}
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}
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