namespace GameServer.Systems.Entity.Component;
internal enum EntityComponentType
{
    Attribute,
    Tag,
    Trigger,
    Summoner,
    Part,
    VisionSkill,
    AnimationState,
    BlackboardParam,
    SysBuff,
    ClientData,
    MonsterWeapon,
    MonsterAi,
    FightBuff,
    NearbyTracking,
    Drop,
    MonsterCapture,
    LogicState,
    Advice,
    Lift,
    Interact,
    Equip,
    BeControlled,
    Concomitants,
    TimelineTrack,
    Summons,
    EntityFsm,
    Board,
    PlacementItem,
    StateTag,
    MonsterGachaData,
    Fan,
    Npc,
    Bubble
}
