WutheringWaves/Core/Config/WeaponConfig.cs

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2024-02-12 00:23:27 +00:00
using Core.Config.Attributes;
using Core.Config.Types;
namespace Core.Config;
[ConfigCollection("weapon/weaponconf.json")]
public class WeaponConfig : IConfig
{
public ConfigType Type => ConfigType.Weapon;
public int Identifier => ItemId;
public int ItemId { get; set; }
public string WeaponName { get; set; } = string.Empty;
public int QualityId { get; set; }
public int WeaponType { get; set; }
public int ModelId { get; set; }
public int TransformId { get; set; }
public List<int> Models { get; set; } = [];
public int ResonLevelLimit { get; set; }
public PropConfig? FirstPropId { get; set; }
public int FirstCurve { get; set; }
public PropConfig? SecondPropId { get; set; }
public int SecondCurve { get; set; }
public int ResonId { get; set; }
public int LevelId { get; set; }
public int BreachId { get; set; }
public string Desc { get; set; } = string.Empty;
public string TypeDescription { get; set; } = string.Empty;
public string AttributesDescription { get; set; } = string.Empty;
public string BgDescription { get; set; } = string.Empty;
public string Icon { get; set; } = string.Empty;
public string IconMiddle { get; set; } = string.Empty;
public string IconSmall { get; set; } = string.Empty;
public string Mesh { get; set; } = string.Empty;
public int MaxCapcity { get; set; }
public List<object> ItemAccess { get; set; } = [];
public int ObtainedShow { get; set; }
public string ObtainedShowDescription { get; set; } = string.Empty;
public int NumLimit { get; set; }
public bool ShowInBag { get; set; }
public int SortIndex { get; set; }
public string ResonanceIcon { get; set; } = string.Empty;
public int HiddenTime { get; set; }
public bool Destructible { get; set; }
public int RedDotDisableRule { get; set; }
}