2024-02-09 22:15:05 +00:00
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using GameServer.Controllers.Attributes;
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using GameServer.Network;
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using Protocol;
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namespace GameServer.Controllers;
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internal class TowerController : Controller
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{
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public TowerController(PlayerSession session) : base(session)
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{
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2024-02-10 11:51:20 +00:00
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// TowerController.
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2024-02-09 22:15:05 +00:00
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}
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[NetEvent(MessageId.TowerChallengeRequest)]
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2024-02-20 19:39:08 +00:00
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public RpcResult OnTowerChallengeRequest() => Response(MessageId.TowerChallengeResponse, new TowerChallengeResponse());
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2024-02-09 22:15:05 +00:00
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[NetEvent(MessageId.CycleTowerChallengeRequest)]
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2024-02-20 19:39:08 +00:00
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public RpcResult OnCycleTowerChallengeRequest() => Response(MessageId.CycleTowerChallengeResponse, new CycleTowerChallengeResponse());
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2024-02-09 22:15:05 +00:00
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}
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