23 lines
484 B
C#
23 lines
484 B
C#
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using Protocol;
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namespace GameServer.Systems.Entity.Component;
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internal class EntityLogicStateComponent : EntityComponentBase
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{
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public List<int> States { get; set; }
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public EntityLogicStateComponent()
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{
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States = [];
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}
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public override EntityComponentType Type => EntityComponentType.LogicState;
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public override EntityComponentPb Pb => new()
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{
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LogicStateComponentPb = new()
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{
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States = { States }
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}
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};
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}
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