WutheringWaves/GameServer/Controllers/CreatureController.cs

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using Core.Config;
using GameServer.Controllers.Attributes;
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using GameServer.Models;
using GameServer.Network;
using GameServer.Network.Messages;
using GameServer.Systems.Entity;
using GameServer.Systems.Entity.Component;
using GameServer.Systems.Event;
using Protocol;
namespace GameServer.Controllers;
internal class CreatureController : Controller
{
private readonly EntitySystem _entitySystem;
private readonly EntityFactory _entityFactory;
private readonly ModelManager _modelManager;
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private readonly ConfigManager _configManager;
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public CreatureController(PlayerSession session, EntitySystem entitySystem, EntityFactory entityFactory, ModelManager modelManager, ConfigManager configManager) : base(session)
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{
_entitySystem = entitySystem;
_entityFactory = entityFactory;
_modelManager = modelManager;
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_configManager = configManager;
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}
public async Task JoinScene(int instanceId)
{
_modelManager.Creature.SetSceneLoadingData(instanceId);
CreateTeamPlayerEntities();
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await Session.Push(MessageId.JoinSceneNotify, new JoinSceneNotify
{
MaxEntityId = 10000,
TransitionOption = new TransitionOptionPb
{
TransitionType = (int)TransitionType.Empty
},
SceneInfo = CreateSceneInfo()
});
}
[NetEvent(MessageId.EntityActiveRequest)]
public async Task<ResponseMessage> OnEntityActiveRequest(EntityActiveRequest request)
{
EntityActiveResponse response;
EntityBase? entity = _entitySystem.Get<EntityBase>(request.EntityId);
if (entity != null)
{
_entitySystem.Activate(entity);
response = new EntityActiveResponse
{
ErrorCode = (int)ErrorCode.Success
};
response.ComponentPbs.AddRange(entity.ComponentSystem.Pb);
}
else
{
response = new EntityActiveResponse { ErrorCode = (int)ErrorCode.ErrActionEntityNoExist };
}
await OnVisionSkillChanged();
return Response(MessageId.EntityActiveResponse, response);
}
[NetEvent(MessageId.SceneLoadingFinishRequest)]
public ResponseMessage OnSceneLoadingFinishRequest()
{
_modelManager.Creature.OnWorldDone();
return Response(MessageId.SceneLoadingFinishResponse, new SceneLoadingFinishResponse());
}
[GameEvent(GameEventType.FormationUpdated)]
public async Task OnFormationUpdated()
{
// Remove old entities
IEnumerable<PlayerEntity> oldEntities = _entitySystem.EnumerateEntities()
.Where(e => e is PlayerEntity entity && entity.PlayerId == _modelManager.Player.Id)
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.Cast<PlayerEntity>();
foreach (PlayerEntity oldEntity in oldEntities)
{
_entitySystem.Destroy(oldEntity);
}
await Session.Push(MessageId.EntityRemoveNotify, new EntityRemoveNotify
{
IsRemove = true,
RemoveInfos =
{
oldEntities.Select(entity => new EntityRemoveInfo
{
EntityId = entity.Id,
Type = (int)entity.Type
})
}
});
// Spawn new entities
CreateTeamPlayerEntities();
IEnumerable<PlayerEntity> newEntities = _entitySystem.EnumerateEntities()
.Where(e => e is PlayerEntity entity && entity.PlayerId == _modelManager.Player.Id)
.Cast<PlayerEntity>();
await Session.Push(MessageId.EntityAddNotify, new EntityAddNotify
{
IsAdd = true,
EntityPbs =
{
newEntities.Select(entity => entity.Pb)
}
});
_modelManager.Creature.PlayerEntityId = newEntities.First().Id;
await Session.Push(MessageId.UpdatePlayerAllFightRoleNotify, new UpdatePlayerAllFightRoleNotify
{
PlayerId = _modelManager.Player.Id,
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FightRoleInfos = { GetFightRoleInfos() }
});
}
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[GameEvent(GameEventType.VisionSkillChanged)]
public async Task OnVisionSkillChanged()
{
PlayerEntity? playerEntity = GetPlayerEntity();
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if (playerEntity == null) return;
EntityVisionSkillComponent visionSkillComponent = playerEntity.ComponentSystem.Get<EntityVisionSkillComponent>();
VisionSkillChangeNotify skillChangeNotify = new() { EntityId = playerEntity.Id };
skillChangeNotify.VisionSkillInfos.AddRange(visionSkillComponent.Skills);
await Session.Push(MessageId.VisionSkillChangeNotify, skillChangeNotify);
}
public PlayerEntity? GetPlayerEntity()
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{
return _entitySystem.Get<PlayerEntity>(_modelManager.Creature.PlayerEntityId);
}
public PlayerEntity? GetPlayerEntityByRoleId(int roleId)
{
return _entitySystem.EnumerateEntities()
.FirstOrDefault(e => e is PlayerEntity playerEntity && playerEntity.ConfigId == roleId && playerEntity.PlayerId == _modelManager.Player.Id) as PlayerEntity;
}
public async Task SwitchPlayerEntity(int roleId)
{
PlayerEntity? prevEntity = GetPlayerEntity();
if (prevEntity == null) return;
prevEntity.IsCurrentRole = false;
PlayerEntity? newEntity = _entitySystem.EnumerateEntities().FirstOrDefault(e => e is PlayerEntity playerEntity && playerEntity.ConfigId == roleId) as PlayerEntity;
if (newEntity == null) return;
_modelManager.Creature.PlayerEntityId = newEntity.Id;
newEntity.IsCurrentRole = true;
await OnVisionSkillChanged();
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}
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private SceneInformation CreateSceneInfo() => new()
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{
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InstanceId = _modelManager.Creature.InstanceId,
OwnerId = _modelManager.Creature.OwnerId,
CurContextId = _modelManager.Player.Id,
TimeInfo = new(),
AoiData = new PlayerSceneAoiData
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{
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Entities = { _entitySystem.Pb }
},
PlayerInfos =
{
new ScenePlayerInformation
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{
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PlayerId = _modelManager.Player.Id,
Level = 1,
IsOffline = false,
Location = new()
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{
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X = 4000,
Y = -2000,
Z = 260
},
PlayerName = _modelManager.Player.Name,
FightRoleInfos = { GetFightRoleInfos() }
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}
}
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};
private IEnumerable<FightRoleInformation> GetFightRoleInfos()
{
IEnumerable<PlayerEntity> playerEntities = _entitySystem.EnumerateEntities()
.Where(e => e is PlayerEntity entity && entity.PlayerId == _modelManager.Player.Id)
.Cast<PlayerEntity>();
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return playerEntities.Select(playerEntity => new FightRoleInformation
{
EntityId = playerEntity.Id,
CurHp = playerEntity.Health,
MaxHp = playerEntity.HealthMax,
IsControl = playerEntity.Id == _modelManager.Creature.PlayerEntityId,
RoleId = playerEntity.ConfigId,
RoleLevel = 1,
});
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}
private void CreateTeamPlayerEntities()
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{
for (int i = 0; i < _modelManager.Formation.RoleIds.Length; i++)
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{
PlayerEntity entity = _entityFactory.CreatePlayer(_modelManager.Formation.RoleIds[i], _modelManager.Player.Id);
entity.Pos = new()
{
X = 4000,
Y = -2000,
Z = 260
};
entity.IsCurrentRole = i == 0;
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_entitySystem.Create(entity);
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// Give weapon to entity
RoleInfoConfig roleConfig = _configManager.GetConfig<RoleInfoConfig>(entity.ConfigId)!;
WeaponConfig weaponConfig = _configManager.GetCollection<WeaponConfig>().Enumerate<WeaponConfig>().First(weapon => weapon.WeaponType == roleConfig.WeaponType);
entity.WeaponId = weaponConfig.ItemId;
if (i == 0) _modelManager.Creature.PlayerEntityId = entity.Id;
}
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}
}