48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
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using Core.Config.Attributes;
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using Core.Config.Types;
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namespace Core.Config;
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[ConfigCollection("weapon/weaponconf.json")]
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public class WeaponConfig : IConfig
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{
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public ConfigType Type => ConfigType.Weapon;
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public int Identifier => ItemId;
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public int ItemId { get; set; }
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public string WeaponName { get; set; } = string.Empty;
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public int QualityId { get; set; }
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public int WeaponType { get; set; }
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public int ModelId { get; set; }
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public int TransformId { get; set; }
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public List<int> Models { get; set; } = [];
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public int ResonLevelLimit { get; set; }
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public PropConfig? FirstPropId { get; set; }
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public int FirstCurve { get; set; }
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public PropConfig? SecondPropId { get; set; }
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public int SecondCurve { get; set; }
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public int ResonId { get; set; }
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public int LevelId { get; set; }
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public int BreachId { get; set; }
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public string Desc { get; set; } = string.Empty;
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public string TypeDescription { get; set; } = string.Empty;
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public string AttributesDescription { get; set; } = string.Empty;
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public string BgDescription { get; set; } = string.Empty;
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public string Icon { get; set; } = string.Empty;
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public string IconMiddle { get; set; } = string.Empty;
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public string IconSmall { get; set; } = string.Empty;
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public string Mesh { get; set; } = string.Empty;
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public int MaxCapcity { get; set; }
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public List<object> ItemAccess { get; set; } = [];
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public int ObtainedShow { get; set; }
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public string ObtainedShowDescription { get; set; } = string.Empty;
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public int NumLimit { get; set; }
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public bool ShowInBag { get; set; }
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public int SortIndex { get; set; }
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public string ResonanceIcon { get; set; } = string.Empty;
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public int HiddenTime { get; set; }
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public bool Destructible { get; set; }
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public int RedDotDisableRule { get; set; }
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}
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