WutheringWaves/GameServer/Controllers/FriendSystemController.cs

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using GameServer.Controllers.Attributes;
using GameServer.Network;
using GameServer.Network.Messages;
using Protocol;
namespace GameServer.Controllers;
internal class FriendSystemController : Controller
{
public FriendSystemController(PlayerSession session) : base(session)
{
// FriendController.
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}
[NetEvent(MessageId.FriendAllRequest)]
public ResponseMessage OnFriendAllRequest() => Response(MessageId.FriendAllResponse, new FriendAllResponse());
}