WutheringWaves/GameServer/Controllers/ChatCommands/ChatSpawnCommandHandler.cs

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2024-02-14 21:22:21 +00:00
using Core.Config;
using GameServer.Controllers.Attributes;
using GameServer.Models;
using GameServer.Models.Chat;
using GameServer.Network;
using GameServer.Systems.Entity;
using Protocol;
namespace GameServer.Controllers.ChatCommands;
[ChatCommandCategory("spawn")]
internal class ChatSpawnCommandHandler
{
private readonly ChatRoom _helperRoom;
private readonly EntitySystem _entitySystem;
private readonly EntityFactory _entityFactory;
private readonly PlayerSession _session;
private readonly ConfigManager _configManager;
public ChatSpawnCommandHandler(ModelManager modelManager, EntitySystem entitySystem, EntityFactory entityFactory, PlayerSession session, ConfigManager configManager)
{
_helperRoom = modelManager.Chat.GetChatRoom(1338);
_entitySystem = entitySystem;
_entityFactory = entityFactory;
_session = session;
_configManager = configManager;
}
[ChatCommand("monster")]
[ChatCommandDesc("/spawn monster [id] [x] [y] [z] - spawns monster with specified id and coordinates")]
public async Task OnSpawnMonsterCommand(string[] args)
{
if (args.Length != 4 ||
!(int.TryParse(args[0], out int levelEntityId) &&
int.TryParse(args[1], out int x) &&
int.TryParse(args[2], out int y) &&
int.TryParse(args[3], out int z)))
{
_helperRoom.AddMessage(1338, 0, "Usage: /spawn monster [id] [x] [y] [z]");
return;
}
MonsterEntity monster = _entityFactory.CreateMonster(levelEntityId);
monster.Pos = new()
{
X = x,
Y = y,
Z = z
};
_entitySystem.Create(monster);
monster.InitProps(_configManager.GetConfig<BasePropertyConfig>(600000100)!); // TODO: monster property config
await _session.Push(MessageId.EntityAddNotify, new EntityAddNotify
{
IsAdd = true,
EntityPbs = { monster.Pb }
});
_helperRoom.AddMessage(1338, 0, $"Successfully spawned monster with id {levelEntityId} at ({x}, {y}, {z})");
}
}