17 lines
557 B
C#
17 lines
557 B
C#
|
using GameServer.Controllers.Attributes;
|
|||
|
using GameServer.Network;
|
|||
|
using GameServer.Network.Messages;
|
|||
|
using Protocol;
|
|||
|
|
|||
|
namespace GameServer.Controllers;
|
|||
|
internal class CombatMessageController : Controller
|
|||
|
{
|
|||
|
public CombatMessageController(PlayerSession session) : base(session)
|
|||
|
{
|
|||
|
// CombatMessageController.
|
|||
|
}
|
|||
|
|
|||
|
[NetEvent(MessageId.CombatSendPackRequest)] // TODO: CombatSendPackRequest is important
|
|||
|
public ResponseMessage OnCombatSendPackRequest() => Response(MessageId.CombatSendPackResponse, new CombatSendPackResponse());
|
|||
|
}
|