WutheringWaves/GameServer/Systems/Entity/PlayerEntity.cs

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using GameServer.Systems.Entity.Component;
using Protocol;
namespace GameServer.Systems.Entity;
internal class PlayerEntity : EntityBase
{
public PlayerEntity(long id, int configId, int playerId) : base(id)
{
ConfigId = configId;
PlayerId = playerId;
}
public int ConfigId { get; }
public int PlayerId { get; }
public bool IsCurrentRole { get; set; }
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public int WeaponId
{
get => ComponentSystem.Get<EntityEquipComponent>().WeaponId;
set => ComponentSystem.Get<EntityEquipComponent>().WeaponId = value;
}
public override void OnCreate()
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{
base.OnCreate();
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// Should be created immediately
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EntityConcomitantsComponent concomitantsComponent = ComponentSystem.Create<EntityConcomitantsComponent>();
concomitantsComponent.CustomEntityIds.Add(Id);
EntityVisionSkillComponent visionSkillComponent = ComponentSystem.Create<EntityVisionSkillComponent>();
visionSkillComponent.SetExploreTool(1001);
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_ = ComponentSystem.Create<EntityEquipComponent>();
}
public override void Activate()
{
base.Activate();
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_ = ComponentSystem.Create<EntityAttributeComponent>();
InitAttributes();
}
private void InitAttributes()
{
EntityAttributeComponent attributeComponent = ComponentSystem.Get<EntityAttributeComponent>();
attributeComponent.SetAttribute(EAttributeType.Life, 1000);
attributeComponent.SetAttribute(EAttributeType.LifeMax, 1000);
attributeComponent.SetAttribute(EAttributeType.Lv, 1);
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attributeComponent.SetAttribute(EAttributeType.AutoAttackSpeed, 10000);
attributeComponent.SetAttribute(EAttributeType.CastAttackSpeed, 10000);
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}
public override EEntityType Type => EEntityType.Player;
public override EntityConfigType ConfigType => EntityConfigType.Character;
public override bool IsVisible => IsCurrentRole;
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public override EntityPb Pb
{
get
{
EntityPb pb = new()
{
Id = Id,
EntityType = (int)Type,
ConfigType = (int)ConfigType,
EntityState = (int)State,
ConfigId = ConfigId,
Pos = Pos,
Rot = Rot,
PlayerId = PlayerId,
LivingStatus = (int)LivingStatus,
IsVisible = IsVisible,
InitLinearVelocity = new(),
InitPos = new()
};
pb.ComponentPbs.AddRange(ComponentSystem.Pb);
return pb;
}
}
}