WutheringWaves/GameServer/Controllers/TowerController.cs

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using GameServer.Controllers.Attributes;
using GameServer.Network;
using GameServer.Network.Messages;
using Protocol;
namespace GameServer.Controllers;
internal class TowerController : Controller
{
public TowerController(PlayerSession session) : base(session)
{
// TowerController.
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}
[NetEvent(MessageId.TowerChallengeRequest)]
public RpcResult OnTowerChallengeRequest() => Response(MessageId.TowerChallengeResponse, new TowerChallengeResponse());
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[NetEvent(MessageId.CycleTowerChallengeRequest)]
public RpcResult OnCycleTowerChallengeRequest() => Response(MessageId.CycleTowerChallengeResponse, new CycleTowerChallengeResponse());
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}