WutheringWaves/GameServer/Models/InventoryModel.cs

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using Core.Config;
using Protocol;
namespace GameServer.Models;
internal class InventoryModel
{
private int _itemIncrId;
public List<WeaponItem> WeaponList { get; } = [];
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public WeaponItem? GetEquippedWeapon(int roleId)
{
return WeaponList.SingleOrDefault(weapon => weapon.RoleId == roleId);
}
public WeaponItem? GetWeaponById(int incrId)
{
return WeaponList.SingleOrDefault(weapon => weapon.IncrId == incrId);
}
public WeaponItem AddNewWeapon(int weaponId)
{
WeaponItem weapon = new()
{
Id = weaponId,
IncrId = ++_itemIncrId,
WeaponLevel = 1,
WeaponResonLevel = 1
};
WeaponList.Add(weapon);
return weapon;
}
}