2024-02-09 22:15:05 +00:00
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using GameServer.Controllers.Attributes;
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using GameServer.Network;
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using GameServer.Network.Messages;
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using Protocol;
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namespace GameServer.Controllers;
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internal class RoguelikeController : Controller
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{
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public RoguelikeController(PlayerSession session) : base(session)
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{
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2024-02-10 11:51:20 +00:00
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// RoguelikeController.
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2024-02-09 22:15:05 +00:00
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}
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[NetEvent(MessageId.RoguelikeSeasonDataRequest)]
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public ResponseMessage OnRoguelikeSeasonDataRequest() => Response(MessageId.RoguelikeSeasonDataResponse, new RoguelikeSeasonDataResponse());
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}
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