WutheringWaves/GameServer/Systems/Entity/Component/EntityMonsterAiComponent.cs

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using Protocol;
namespace GameServer.Systems.Entity.Component;
internal class EntityMonsterAiComponent : EntityComponentBase
{
public override EntityComponentType Type => EntityComponentType.MonsterAi;
public int AiTeamInitId { get; set; }
public override EntityComponentPb Pb => new()
{
MonsterAiComponentPb = new MonsterAiComponentPb
{
AiTeamInitId = AiTeamInitId,
}
};
}