37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
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using GameServer.Handlers.Attributes;
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using GameServer.Network;
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using Protocol;
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namespace GameServer.Handlers;
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internal class InventoryMessageHandler : MessageHandlerBase
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{
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public InventoryMessageHandler(KcpSession session) : base(session)
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{
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// InventoryMessageHandler.
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}
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[MessageHandler(MessageId.NormalItemRequest)]
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public async Task OnNormalItemRequest(ReadOnlyMemory<byte> _)
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{
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await Session.Rpc.ReturnAsync(MessageId.NormalItemResponse, new NormalItemResponse());
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}
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[MessageHandler(MessageId.WeaponItemRequest)]
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public async Task OnWeaponItemRequest(ReadOnlyMemory<byte> _)
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{
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await Session.Rpc.ReturnAsync(MessageId.WeaponItemResponse, new WeaponItemResponse());
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}
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[MessageHandler(MessageId.PhantomItemRequest)]
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public async Task OnPhantomItemRequest(ReadOnlyMemory<byte> _)
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{
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await Session.Rpc.ReturnAsync(MessageId.PhantomItemResponse, new PhantomItemResponse());
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}
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[MessageHandler(MessageId.ItemExchangeInfoRequest)]
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public async Task OnItemExchangeInfoRequest(ReadOnlyMemory<byte> _)
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{
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await Session.Rpc.ReturnAsync(MessageId.ItemExchangeInfoResponse, new ItemExchangeInfoResponse());
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}
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}
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