WutheringWaves/GameServer/Handlers/InventoryMessageHandler.cs

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C#
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2024-02-09 09:20:14 +00:00
using GameServer.Handlers.Attributes;
using GameServer.Network;
using Protocol;
namespace GameServer.Handlers;
internal class InventoryMessageHandler : MessageHandlerBase
{
public InventoryMessageHandler(KcpSession session) : base(session)
{
// InventoryMessageHandler.
}
[MessageHandler(MessageId.NormalItemRequest)]
public async Task OnNormalItemRequest(ReadOnlyMemory<byte> _)
{
await Session.Rpc.ReturnAsync(MessageId.NormalItemResponse, new NormalItemResponse());
}
[MessageHandler(MessageId.WeaponItemRequest)]
public async Task OnWeaponItemRequest(ReadOnlyMemory<byte> _)
{
await Session.Rpc.ReturnAsync(MessageId.WeaponItemResponse, new WeaponItemResponse());
}
[MessageHandler(MessageId.PhantomItemRequest)]
public async Task OnPhantomItemRequest(ReadOnlyMemory<byte> _)
{
await Session.Rpc.ReturnAsync(MessageId.PhantomItemResponse, new PhantomItemResponse());
}
[MessageHandler(MessageId.ItemExchangeInfoRequest)]
public async Task OnItemExchangeInfoRequest(ReadOnlyMemory<byte> _)
{
await Session.Rpc.ReturnAsync(MessageId.ItemExchangeInfoResponse, new ItemExchangeInfoResponse());
}
}