WutheringWaves/GameServer/Handlers/RoguelikeMessageHandler.cs

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2024-02-09 09:20:14 +00:00
using GameServer.Handlers.Attributes;
using GameServer.Network;
using Protocol;
namespace GameServer.Handlers;
internal class RoguelikeMessageHandler : MessageHandlerBase
{
public RoguelikeMessageHandler(KcpSession session) : base(session)
{
// RoguelikeMessageHandler.
}
[MessageHandler(MessageId.RoguelikeSeasonDataRequest)]
public async Task OnRoguelikeSeasonDataRequest(ReadOnlyMemory<byte> _)
{
await Session.Rpc.ReturnAsync(MessageId.RoguelikeSeasonDataResponse, new RoguelikeSeasonDataResponse());
}
}