2024-02-12 01:15:49 +00:00
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using GameServer.Controllers.Attributes;
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using GameServer.Network;
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using Protocol;
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namespace GameServer.Controllers;
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internal class FormationAttributeController : Controller
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{
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public FormationAttributeController(PlayerSession session) : base(session)
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{
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// FormationAttributeController.
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}
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[NetEvent(MessageId.TimeCheckRequest)]
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2024-02-20 19:39:08 +00:00
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public RpcResult OnTimeCheckRequest() => Response(MessageId.TimeCheckResponse, new TimeCheckResponse());
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2024-02-12 01:15:49 +00:00
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[NetEvent(MessageId.FormationAttrRequest)]
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2024-02-20 19:39:08 +00:00
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public RpcResult OnFormationAttrRequest() => Response(MessageId.FormationAttrResponse, new FormationAttrResponse());
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2024-02-12 01:15:49 +00:00
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}
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