27 lines
521 B
C#
27 lines
521 B
C#
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namespace GameServer.Models;
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internal class CreatureModel
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{
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public int OwnerId { get; }
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public int InstanceId { get; private set; }
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public bool LoadingWorld { get; private set; }
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public long PlayerEntityId { get; set; }
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public CreatureModel(int ownerId)
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{
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OwnerId = ownerId;
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}
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public void SetSceneLoadingData(int instanceId)
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{
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InstanceId = instanceId;
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LoadingWorld = true;
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}
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public void OnWorldDone()
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{
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LoadingWorld = false;
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}
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}
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