2024-02-09 22:15:05 +00:00
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using GameServer.Controllers.Attributes;
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using GameServer.Models;
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using GameServer.Network;
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using GameServer.Network.Messages;
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2024-02-10 16:04:03 +00:00
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using GameServer.Systems.Event;
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2024-02-09 22:15:05 +00:00
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using Protocol;
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namespace GameServer.Controllers;
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internal class RoleController : Controller
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{
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public RoleController(PlayerSession session) : base(session)
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{
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2024-02-10 11:51:20 +00:00
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// RoleController.
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2024-02-09 22:15:05 +00:00
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}
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[GameEvent(GameEventType.EnterGame)]
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public async Task OnEnterGame(ModelManager modelManager)
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{
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PlayerModel player = modelManager.Player;
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await Session.Push(MessageId.PbGetRoleListNotify, new PbGetRoleListNotify
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{
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RoleList =
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{
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2024-02-10 22:28:35 +00:00
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player.Characters.Select(i => new roleInfo
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2024-02-09 22:15:05 +00:00
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{
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2024-02-10 22:28:35 +00:00
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RoleId = i,
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Level = 1
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})
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2024-02-09 22:15:05 +00:00
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}
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});
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}
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2024-02-10 22:28:35 +00:00
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[NetEvent(MessageId.SwitchRoleRequest)]
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public ResponseMessage OnSwitchRoleRequest(SwitchRoleRequest request)
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{
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return Response(MessageId.SwitchRoleResponse, new SwitchRoleResponse
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{
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RoleId = request.RoleId
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});
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}
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2024-02-09 22:15:05 +00:00
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[NetEvent(MessageId.RoleFavorListRequest)]
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public ResponseMessage OnRoleFavorListRequest() => Response(MessageId.RoleFavorListResponse, new RoleFavorListResponse());
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}
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