WutheringWaves/GameServer/Controllers/InventoryController.cs

26 lines
978 B
C#
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using GameServer.Controllers.Attributes;
using GameServer.Network;
using GameServer.Network.Messages;
using Protocol;
namespace GameServer.Controllers;
internal class InventoryController : Controller
{
public InventoryController(PlayerSession session) : base(session)
{
// InventoryController.
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}
[NetEvent(MessageId.NormalItemRequest)]
public RpcResult OnNormalItemRequest() => Response(MessageId.NormalItemResponse, new NormalItemResponse());
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[NetEvent(MessageId.WeaponItemRequest)]
public RpcResult OnWeaponItemRequest() => Response(MessageId.WeaponItemResponse, new WeaponItemResponse());
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[NetEvent(MessageId.PhantomItemRequest)]
public RpcResult OnPhantomItemRequest() => Response(MessageId.PhantomItemResponse, new PhantomItemResponse());
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[NetEvent(MessageId.ItemExchangeInfoRequest)]
public RpcResult OnItemExchangeInfoRequest() => Response(MessageId.ItemExchangeInfoResponse, new ItemExchangeInfoResponse());
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}