Implement getpos and teleport commands

This commit is contained in:
xeon 2024-02-24 20:38:45 +03:00
parent 3ecc265f4d
commit 06692b4be9

View file

@ -0,0 +1,68 @@
using Core.Config;
using GameServer.Controllers.Attributes;
using GameServer.Models;
using GameServer.Models.Chat;
using GameServer.Network;
using GameServer.Systems.Entity;
using Protocol;
namespace GameServer.Controllers.ChatCommands;
[ChatCommandCategory("player")]
internal class ChatPlayerCommandHandler
{
private readonly ChatRoom _helperRoom;
private readonly PlayerSession _session;
private readonly CreatureController _creatureController;
public ChatPlayerCommandHandler(ModelManager modelManager, PlayerSession session, CreatureController creatureController)
{
_helperRoom = modelManager.Chat.GetChatRoom(1338);
_session = session;
_creatureController = creatureController;
}
[ChatCommand("getpos")]
[ChatCommandDesc("/player getpos - shows current player coordinates")]
public void OnPlayerGetPosCommand(string[] _)
{
PlayerEntity? entity = _creatureController.GetPlayerEntity();
if (entity == null) return;
_helperRoom.AddMessage(1338, 0, $"Your current position: ({entity.Pos.X / 100}, {entity.Pos.Y / 100}, {entity.Pos.Z / 100})");
}
[ChatCommand("teleport")]
[ChatCommandDesc("/player teleport [x] [y] [z] - performing fast travel to specified position")]
public async Task OnPlayerTeleportCommand(string[] args)
{
if (args.Length != 3 || !float.TryParse(args[0], out float x)
|| !float.TryParse(args[1], out float y)
|| !float.TryParse(args[2], out float z))
{
_helperRoom.AddMessage(1338, 0, $"Usage: /player teleport [x] [y] [z]");
return;
}
PlayerEntity? entity = _creatureController.GetPlayerEntity();
if (entity != null)
{
await _session.Push(MessageId.TeleportNotify, new TeleportNotify
{
PosX = x * 100,
PosY = y * 100,
PosZ = z * 100,
PosA = 0,
MapId = 8,
Reason = (int)TeleportReason.Gm,
TransitionOption = new TransitionOptionPb
{
TransitionType = (int)TransitionType.Empty
}
});
}
_helperRoom.AddMessage(1338, 0, $"Successfully performed fast travel to ({x}, {y}, {z})");
}
}