Weapon inventory (unlock all + switching)

This commit is contained in:
xeon 2024-02-21 17:47:37 +03:00
parent e70c6aa946
commit 1bd1931807
9 changed files with 468 additions and 186 deletions

View file

@ -16,7 +16,12 @@ public class ConfigManager
logger.LogInformation("Loaded {count} config collections", _collectionsByEnum.Count);
}
public ConfigCollection GetCollection<TConfigType>()
public IEnumerable<TConfig> Enumerate<TConfig>() where TConfig : IConfig
{
return GetCollection<TConfig>().Enumerate<TConfig>();
}
public ConfigCollection GetCollection<TConfigType>() where TConfigType : IConfig
{
return _collectionsByType[typeof(TConfigType)];
}

View file

@ -10,14 +10,14 @@
"ResonLevelLimit": 5,
"FirstPropId": {
"Id": 7,
"Value": 54,
"Value": 47,
"IsRatio": false
},
"FirstCurve": 1,
"SecondPropId": {
"Id": 11,
"Value": 432,
"IsRatio": false
"Id": 10007,
"Value": 0.08100000023841858,
"IsRatio": true
},
"SecondCurve": 2,
"ResonId": 21010015,
@ -26,7 +26,7 @@
"Desc": "WeaponConf_21010015_Desc",
"DescParams": [
{
"ArrayString": [ "12%", "15%", "18%", "21%", "24%" ]
"ArrayString": [ "12.8%", "16%", "19.2%", "22.4%", "25.6%" ]
},
{
"ArrayString": [ "8%", "10%", "12%", "14%", "16%" ]
@ -35,7 +35,7 @@
"ArrayString": [ "2", "2", "2", "2", "2" ]
},
{
"ArrayString": [ "8", "8", "8", "8", "8" ]
"ArrayString": [ "12", "12", "12", "12", "12" ]
}
],
"TypeDescription": "WeaponConf_21010015_TypeDescription",
@ -84,16 +84,16 @@
"Desc": "WeaponConf_21020015_Desc",
"DescParams": [
{
"ArrayString": [ "16%", "20%", "24%", "28%", "32%" ]
"ArrayString": [ "12.8%", "16%", "19.2%", "22.4%", "25.6%" ]
},
{
"ArrayString": [ "8%", "10%", "12%", "14%", "16%" ]
"ArrayString": [ "6%", "7.5%", "9%", "10.5%", "12%" ]
},
{
"ArrayString": [ "2", "2", "2", "2", "2" ]
},
{
"ArrayString": [ "8", "8", "8", "8", "8" ]
"ArrayString": [ "10", "10", "10", "10", "10" ]
}
],
"TypeDescription": "WeaponConf_21020015_TypeDescription",
@ -142,16 +142,16 @@
"Desc": "WeaponConf_21030015_Desc",
"DescParams": [
{
"ArrayString": [ "12%", "15%", "18%", "21%", "24%" ]
"ArrayString": [ "12.8%", "16%", "19.2%", "22.4%", "25.6%" ]
},
{
"ArrayString": [ "2.4%", "3%", "3.6%", "4.2%", "4.8%" ]
"ArrayString": [ "10%", "12.5%", "15%", "17.5%", "20%" ]
},
{
"ArrayString": [ "5", "5", "5", "5", "5" ]
"ArrayString": [ "1", "1", "1", "1", "1" ]
},
{
"ArrayString": [ "8", "8", "8", "8", "8" ]
"ArrayString": [ "14", "14", "14", "14", "14" ]
}
],
"TypeDescription": "WeaponConf_21030015_TypeDescription",
@ -189,9 +189,9 @@
},
"FirstCurve": 1,
"SecondPropId": {
"Id": 11,
"Value": 864,
"IsRatio": false
"Id": 10007,
"Value": 0.08100000023841858,
"IsRatio": true
},
"SecondCurve": 2,
"ResonId": 21040015,
@ -200,7 +200,7 @@
"Desc": "WeaponConf_21040015_Desc",
"DescParams": [
{
"ArrayString": [ "8%", "10%", "12%", "14%", "16%" ]
"ArrayString": [ "12.8%", "16%", "19.2%", "22.4%", "25.6%" ]
},
{
"ArrayString": [ "10%", "12.5%", "15%", "17.5%", "20%" ]
@ -250,9 +250,9 @@
},
"FirstCurve": 1,
"SecondPropId": {
"Id": 11,
"Value": 1280,
"IsRatio": false
"Id": 10007,
"Value": 0.11999999731779099,
"IsRatio": true
},
"SecondCurve": 2,
"ResonId": 21050015,
@ -261,7 +261,7 @@
"Desc": "WeaponConf_21050015_Desc",
"DescParams": [
{
"ArrayString": [ "16%", "20%", "24%", "28%", "32%" ]
"ArrayString": [ "12.8%", "16%", "19.2%", "22.4%", "25.6%" ]
},
{
"ArrayString": [ "3.2%", "4%", "4.8%", "5.6%", "6.4%" ]
@ -1670,13 +1670,13 @@
"ResonLevelLimit": 5,
"FirstPropId": {
"Id": 7,
"Value": 31,
"Value": 27,
"IsRatio": false
},
"FirstCurve": 1,
"SecondPropId": {
"Id": 10010,
"Value": 0.10260000079870224,
"Value": 0.13680000603199005,
"IsRatio": true
},
"SecondCurve": 2,
@ -1834,8 +1834,8 @@
},
"FirstCurve": 1,
"SecondPropId": {
"Id": 10007,
"Value": 0.1080000028014183,
"Id": 10010,
"Value": 0.13680000603199005,
"IsRatio": true
},
"SecondCurve": 2,
@ -1886,7 +1886,7 @@
},
"FirstCurve": 1,
"SecondPropId": {
"Id": 10002,
"Id": 10007,
"Value": 0.08100000023841858,
"IsRatio": true
},
@ -2248,13 +2248,13 @@
"ResonLevelLimit": 5,
"FirstPropId": {
"Id": 7,
"Value": 26,
"Value": 24,
"IsRatio": false
},
"FirstCurve": 1,
"SecondPropId": {
"Id": 10010,
"Value": 0.06840000301599503,
"Value": 0.08550000190734863,
"IsRatio": true
},
"SecondCurve": 2,
@ -3128,7 +3128,7 @@
"ArrayString": [ "2", "2", "2", "2", "2" ]
},
{
"ArrayString": [ "10", "10", "10", "10", "10" ]
"ArrayString": [ "14", "14", "14", "14", "14" ]
}
],
"TypeDescription": "WeaponConf_21010016_TypeDescription",
@ -3180,13 +3180,16 @@
"ArrayString": [ "12%", "15%", "18%", "21%", "24%" ]
},
{
"ArrayString": [ "20%", "25%", "30%", "35%", "40%" ]
"ArrayString": [ "12%", "15%", "18%", "21%", "24%" ]
},
{
"ArrayString": [ "12%", "15%", "18%", "21%", "24%" ]
},
{
"ArrayString": [ "2", "2", "2", "2", "2" ]
},
{
"ArrayString": [ "18", "18", "18", "18", "18" ]
"ArrayString": [ "5", "5", "5", "5", "5" ]
}
],
"TypeDescription": "WeaponConf_21050016_TypeDescription",

View file

@ -1,6 +1,10 @@
using GameServer.Controllers.Attributes;
using Core.Config;
using GameServer.Controllers.Attributes;
using GameServer.Models;
using GameServer.Network;
using GameServer.Network.Messages;
using GameServer.Systems.Entity;
using GameServer.Systems.Entity.Component;
using GameServer.Systems.Event;
using Protocol;
namespace GameServer.Controllers;
@ -15,11 +19,71 @@ internal class InventoryController : Controller
public RpcResult OnNormalItemRequest() => Response(MessageId.NormalItemResponse, new NormalItemResponse());
[NetEvent(MessageId.WeaponItemRequest)]
public RpcResult OnWeaponItemRequest() => Response(MessageId.WeaponItemResponse, new WeaponItemResponse());
public RpcResult OnWeaponItemRequest(ModelManager modelManager) => Response(MessageId.WeaponItemResponse, new WeaponItemResponse
{
WeaponItemList =
{
modelManager.Inventory.WeaponList
}
});
[NetEvent(MessageId.PhantomItemRequest)]
public RpcResult OnPhantomItemRequest() => Response(MessageId.PhantomItemResponse, new PhantomItemResponse());
[NetEvent(MessageId.ItemExchangeInfoRequest)]
public RpcResult OnItemExchangeInfoRequest() => Response(MessageId.ItemExchangeInfoResponse, new ItemExchangeInfoResponse());
[NetEvent(MessageId.EquipTakeOnRequest)]
public async Task<RpcResult> OnEquipTakeOnRequest(EquipTakeOnRequest request, ModelManager modelManager, CreatureController creatureController)
{
WeaponItem? weapon = modelManager.Inventory.GetWeaponById(request.Data.EquipIncId);
if (weapon == null) return Response(MessageId.EquipTakeOnResponse, new EquipTakeOnResponse
{
ErrorCode = (int)ErrorCode.ErrItemIdInvaild
});
PlayerEntity? entity = creatureController.GetPlayerEntityByRoleId(request.Data.RoleId);
if (entity != null)
{
EntityEquipComponent equipComponent = entity.ComponentSystem.Get<EntityEquipComponent>();
equipComponent.WeaponId = weapon.Id;
await Session.Push(MessageId.EntityEquipChangeNotify, new EntityEquipChangeNotify
{
EntityId = entity.Id,
EquipComponent = equipComponent.Pb.EquipComponent
});
}
return Response(MessageId.EquipTakeOnResponse, new EquipTakeOnResponse
{
DataList =
{
new RoleLoadEquipData
{
RoleId = request.Data.RoleId,
Pos = request.Data.Pos,
EquipIncId = request.Data.EquipIncId
}
}
});
}
[GameEvent(GameEventType.EnterGame)]
public async Task OnEnterGame()
{
await Session.Push(MessageId.ItemPkgOpenNotify, new ItemPkgOpenNotify
{
OpenPkg = { 0, 2, 1, 3, 4, 5, 6, 7 }
});
}
[GameEvent(GameEventType.DebugUnlockAllWeapons)]
public void DebugUnlockAllWeapons(ConfigManager configManager, ModelManager modelManager)
{
foreach (WeaponConfig weaponConf in configManager.Enumerate<WeaponConfig>())
{
modelManager.Inventory.AddNewWeapon(weaponConf.ItemId);
}
}
}

View file

@ -16,6 +16,10 @@ internal class LoginController : Controller
{
await eventSystem.Emit(GameEventType.Login);
// Debug
await eventSystem.Emit(GameEventType.DebugUnlockAllRoles);
await eventSystem.Emit(GameEventType.DebugUnlockAllWeapons);
return Response(MessageId.LoginResponse, new LoginResponse
{
Code = 0,

View file

@ -2,7 +2,6 @@
using GameServer.Controllers.Attributes;
using GameServer.Models;
using GameServer.Network;
using GameServer.Network.Messages;
using GameServer.Systems.Event;
using Protocol;
@ -14,23 +13,27 @@ internal class RoleController : Controller
// RoleController.
}
[GameEvent(GameEventType.EnterGame)]
public async Task OnEnterGame(ModelManager modelManager, ConfigManager configManager)
[GameEvent(GameEventType.DebugUnlockAllRoles)]
public void UnlockAllRoles(ConfigManager configManager, ModelManager modelManager)
{
PlayerModel player = modelManager.Player;
foreach (RoleInfoConfig roleConfig in configManager.Enumerate<RoleInfoConfig>())
{
roleInfo role = modelManager.Roles.Create(roleConfig.Id);
role.BaseProp.AddRange(CreateBasePropList(configManager.GetConfig<BasePropertyConfig>(roleConfig.Id)));
WeaponItem weapon = modelManager.Inventory.AddNewWeapon(roleConfig.InitWeaponItemId);
weapon.RoleId = role.RoleId;
}
}
[GameEvent(GameEventType.EnterGame)]
public async Task OnEnterGame(ModelManager modelManager)
{
await Session.Push(MessageId.PbGetRoleListNotify, new PbGetRoleListNotify
{
RoleList =
{
configManager.GetCollection(ConfigType.RoleInfo)
.Enumerate<RoleInfoConfig>()
.Select(config => new roleInfo
{
RoleId = config.Id,
Level = 1,
BaseProp = { CreateBasePropList(configManager.GetConfig<BasePropertyConfig>(config.Id)) }
})
modelManager.Roles.Roles
}
});
}
@ -53,142 +56,142 @@ internal class RoleController : Controller
List<ArrayIntInt> baseProp = [];
if (config == null) return baseProp;
baseProp.Add(new() { Key = (int)EAttributeType.Lv, Value = config.Lv});
baseProp.Add(new() { Key = (int)EAttributeType.LifeMax, Value = config.LifeMax});
baseProp.Add(new() { Key = (int)EAttributeType.Life, Value = config.Life});
baseProp.Add(new() { Key = (int)EAttributeType.Sheild, Value = config.Sheild});
baseProp.Add(new() { Key = (int)EAttributeType.SheildDamageChange, Value = config.SheildDamageChange});
baseProp.Add(new() { Key = (int)EAttributeType.SheildDamageReduce, Value = config.SheildDamageReduce});
baseProp.Add(new() { Key = (int)EAttributeType.Atk, Value = config.Atk});
baseProp.Add(new() { Key = (int)EAttributeType.Crit, Value = config.Crit});
baseProp.Add(new() { Key = (int)EAttributeType.CritDamage, Value = config.CritDamage});
baseProp.Add(new() { Key = (int)EAttributeType.Def, Value = config.Def});
baseProp.Add(new() { Key = (int)EAttributeType.EnergyEfficiency, Value = config.EnergyEfficiency});
baseProp.Add(new() { Key = (int)EAttributeType.CdReduse, Value = config.CdReduse});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionEfficiency, Value = config.ReactionEfficiency});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeNormalSkill, Value = config.DamageChangeNormalSkill});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChange, Value = config.DamageChange});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduce, Value = config.DamageReduce});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeAuto, Value = config.DamageChangeAuto});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeCast, Value = config.DamageChangeCast});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeUltra, Value = config.DamageChangeUltra});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeQte, Value = config.DamageChangeQte});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangePhys, Value = config.DamageChangePhys});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement1, Value = config.DamageChangeElement1});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement2, Value = config.DamageChangeElement2});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement3, Value = config.DamageChangeElement3});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement4, Value = config.DamageChangeElement4});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement5, Value = config.DamageChangeElement5});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement6, Value = config.DamageChangeElement6});
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistancePhys, Value = config.DamageResistancePhys});
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement1, Value = config.DamageResistanceElement1});
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement2, Value = config.DamageResistanceElement2});
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement3, Value = config.DamageResistanceElement3});
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement4, Value = config.DamageResistanceElement4});
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement5, Value = config.DamageResistanceElement5});
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement6, Value = config.DamageResistanceElement6});
baseProp.Add(new() { Key = (int)EAttributeType.HealChange, Value = config.HealChange});
baseProp.Add(new() { Key = (int)EAttributeType.HealedChange, Value = config.HealedChange});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReducePhys, Value = config.DamageReducePhys});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement1, Value = config.DamageReduceElement1});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement2, Value = config.DamageReduceElement2});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement3, Value = config.DamageReduceElement3});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement4, Value = config.DamageReduceElement4});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement5, Value = config.DamageReduceElement5});
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement6, Value = config.DamageReduceElement6});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange1, Value = config.ReactionChange1});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange2, Value = config.ReactionChange2});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange3, Value = config.ReactionChange3});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange4, Value = config.ReactionChange4});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange5, Value = config.ReactionChange5});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange6, Value = config.ReactionChange6});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange7, Value = config.ReactionChange7});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange8, Value = config.ReactionChange8});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange9, Value = config.ReactionChange9});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange10, Value = config.ReactionChange10});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange11, Value = config.ReactionChange11});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange12, Value = config.ReactionChange12});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange13, Value = config.ReactionChange13});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange14, Value = config.ReactionChange14});
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange15, Value = config.ReactionChange15});
baseProp.Add(new() { Key = (int)EAttributeType.EnergyMax, Value = config.EnergyMax});
baseProp.Add(new() { Key = (int)EAttributeType.Energy, Value = config.Energy});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy1Max, Value = config.SpecialEnergy1Max});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy1, Value = config.SpecialEnergy1});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy2Max, Value = config.SpecialEnergy2Max});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy2, Value = config.SpecialEnergy2});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy3Max, Value = config.SpecialEnergy3Max});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy3, Value = config.SpecialEnergy3});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy4Max, Value = config.SpecialEnergy4Max});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy4, Value = config.SpecialEnergy4});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthMax, Value = config.StrengthMax});
baseProp.Add(new() { Key = (int)EAttributeType.Strength, Value = config.Strength});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthRecover, Value = config.StrengthRecover});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthPunishTime, Value = config.StrengthPunishTime});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthRun, Value = config.StrengthRun});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthSwim, Value = config.StrengthSwim});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastSwim, Value = config.StrengthFastSwim});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthClimb, Value = config.StrengthClimb});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastClimb, Value = config.StrengthFastClimb});
baseProp.Add(new() { Key = (int)EAttributeType.HardnessMax, Value = config.HardnessMax});
baseProp.Add(new() { Key = (int)EAttributeType.Hardness, Value = config.Hardness});
baseProp.Add(new() { Key = (int)EAttributeType.HardnessRecover, Value = config.HardnessRecover});
baseProp.Add(new() { Key = (int)EAttributeType.HardnessPunishTime, Value = config.HardnessPunishTime});
baseProp.Add(new() { Key = (int)EAttributeType.HardnessChange, Value = config.HardnessChange});
baseProp.Add(new() { Key = (int)EAttributeType.HardnessReduce, Value = config.HardnessReduce});
baseProp.Add(new() { Key = (int)EAttributeType.RageMax, Value = config.RageMax});
baseProp.Add(new() { Key = (int)EAttributeType.Rage, Value = config.Rage});
baseProp.Add(new() { Key = (int)EAttributeType.RageRecover, Value = config.RageRecover});
baseProp.Add(new() { Key = (int)EAttributeType.RagePunishTime, Value = config.RagePunishTime});
baseProp.Add(new() { Key = (int)EAttributeType.RageChange, Value = config.RageChange});
baseProp.Add(new() { Key = (int)EAttributeType.RageReduce, Value = config.RageReduce});
baseProp.Add(new() { Key = (int)EAttributeType.ToughMax, Value = config.ToughMax});
baseProp.Add(new() { Key = (int)EAttributeType.Tough, Value = config.Tough});
baseProp.Add(new() { Key = (int)EAttributeType.ToughRecover, Value = config.ToughRecover});
baseProp.Add(new() { Key = (int)EAttributeType.ToughChange, Value = config.ToughChange});
baseProp.Add(new() { Key = (int)EAttributeType.ToughReduce, Value = config.ToughReduce});
baseProp.Add(new() { Key = (int)EAttributeType.ToughRecoverDelayTime, Value = config.ToughRecoverDelayTime});
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower1, Value = config.ElementPower1});
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower2, Value = config.ElementPower2});
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower3, Value = config.ElementPower3});
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower4, Value = config.ElementPower4});
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower5, Value = config.ElementPower5});
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower6, Value = config.ElementPower6});
baseProp.Add(new() { Key = (int)EAttributeType.SpecialDamageChange, Value = config.SpecialDamageChange});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastClimbCost, Value = config.StrengthFastClimbCost});
baseProp.Add(new() { Key = (int)EAttributeType.ElementPropertyType, Value = config.ElementPropertyType});
baseProp.Add(new() { Key = (int)EAttributeType.WeakTime, Value = config.WeakTime});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDefRate, Value = config.IgnoreDefRate});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistancePhys, Value = config.IgnoreDamageResistancePhys});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement1, Value = config.IgnoreDamageResistanceElement1});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement2, Value = config.IgnoreDamageResistanceElement2});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement3, Value = config.IgnoreDamageResistanceElement3});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement4, Value = config.IgnoreDamageResistanceElement4});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement5, Value = config.IgnoreDamageResistanceElement5});
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement6, Value = config.IgnoreDamageResistanceElement6});
baseProp.Add(new() { Key = (int)EAttributeType.SkillToughRatio, Value = config.SkillToughRatio});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthClimbJump, Value = config.StrengthClimbJump});
baseProp.Add(new() { Key = (int)EAttributeType.StrengthGliding, Value = config.StrengthGliding});
baseProp.Add(new() { Key = (int)EAttributeType.Mass, Value = config.Mass});
baseProp.Add(new() { Key = (int)EAttributeType.BrakingFrictionFactor, Value = config.BrakingFrictionFactor});
baseProp.Add(new() { Key = (int)EAttributeType.GravityScale, Value = config.GravityScale});
baseProp.Add(new() { Key = (int)EAttributeType.SpeedRatio, Value = config.SpeedRatio});
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangePhantom, Value = config.DamageChangePhantom});
baseProp.Add(new() { Key = (int)EAttributeType.AutoAttackSpeed, Value = config.AutoAttackSpeed});
baseProp.Add(new() { Key = (int)EAttributeType.CastAttackSpeed, Value = config.CastAttackSpeed});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp1Max, Value = config.StatusBuildUp1Max});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp1, Value = config.StatusBuildUp1});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp2Max, Value = config.StatusBuildUp2Max});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp2, Value = config.StatusBuildUp2});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp3Max, Value = config.StatusBuildUp3Max});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp3, Value = config.StatusBuildUp3});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp4Max, Value = config.StatusBuildUp4Max});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp4, Value = config.StatusBuildUp4});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp5Max, Value = config.StatusBuildUp5Max});
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp5, Value = config.StatusBuildUp5});
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTimeMax, Value = config.ParalysisTimeMax});
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTime, Value = config.ParalysisTime});
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTimeRecover, Value = config.ParalysisTimeRecover});
baseProp.Add(new() { Key = (int)EAttributeType.Lv, Value = config.Lv });
baseProp.Add(new() { Key = (int)EAttributeType.LifeMax, Value = config.LifeMax });
baseProp.Add(new() { Key = (int)EAttributeType.Life, Value = config.Life });
baseProp.Add(new() { Key = (int)EAttributeType.Sheild, Value = config.Sheild });
baseProp.Add(new() { Key = (int)EAttributeType.SheildDamageChange, Value = config.SheildDamageChange });
baseProp.Add(new() { Key = (int)EAttributeType.SheildDamageReduce, Value = config.SheildDamageReduce });
baseProp.Add(new() { Key = (int)EAttributeType.Atk, Value = config.Atk });
baseProp.Add(new() { Key = (int)EAttributeType.Crit, Value = config.Crit });
baseProp.Add(new() { Key = (int)EAttributeType.CritDamage, Value = config.CritDamage });
baseProp.Add(new() { Key = (int)EAttributeType.Def, Value = config.Def });
baseProp.Add(new() { Key = (int)EAttributeType.EnergyEfficiency, Value = config.EnergyEfficiency });
baseProp.Add(new() { Key = (int)EAttributeType.CdReduse, Value = config.CdReduse });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionEfficiency, Value = config.ReactionEfficiency });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeNormalSkill, Value = config.DamageChangeNormalSkill });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChange, Value = config.DamageChange });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduce, Value = config.DamageReduce });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeAuto, Value = config.DamageChangeAuto });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeCast, Value = config.DamageChangeCast });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeUltra, Value = config.DamageChangeUltra });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeQte, Value = config.DamageChangeQte });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangePhys, Value = config.DamageChangePhys });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement1, Value = config.DamageChangeElement1 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement2, Value = config.DamageChangeElement2 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement3, Value = config.DamageChangeElement3 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement4, Value = config.DamageChangeElement4 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement5, Value = config.DamageChangeElement5 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement6, Value = config.DamageChangeElement6 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistancePhys, Value = config.DamageResistancePhys });
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement1, Value = config.DamageResistanceElement1 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement2, Value = config.DamageResistanceElement2 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement3, Value = config.DamageResistanceElement3 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement4, Value = config.DamageResistanceElement4 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement5, Value = config.DamageResistanceElement5 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement6, Value = config.DamageResistanceElement6 });
baseProp.Add(new() { Key = (int)EAttributeType.HealChange, Value = config.HealChange });
baseProp.Add(new() { Key = (int)EAttributeType.HealedChange, Value = config.HealedChange });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReducePhys, Value = config.DamageReducePhys });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement1, Value = config.DamageReduceElement1 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement2, Value = config.DamageReduceElement2 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement3, Value = config.DamageReduceElement3 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement4, Value = config.DamageReduceElement4 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement5, Value = config.DamageReduceElement5 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement6, Value = config.DamageReduceElement6 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange1, Value = config.ReactionChange1 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange2, Value = config.ReactionChange2 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange3, Value = config.ReactionChange3 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange4, Value = config.ReactionChange4 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange5, Value = config.ReactionChange5 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange6, Value = config.ReactionChange6 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange7, Value = config.ReactionChange7 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange8, Value = config.ReactionChange8 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange9, Value = config.ReactionChange9 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange10, Value = config.ReactionChange10 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange11, Value = config.ReactionChange11 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange12, Value = config.ReactionChange12 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange13, Value = config.ReactionChange13 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange14, Value = config.ReactionChange14 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange15, Value = config.ReactionChange15 });
baseProp.Add(new() { Key = (int)EAttributeType.EnergyMax, Value = config.EnergyMax });
baseProp.Add(new() { Key = (int)EAttributeType.Energy, Value = config.Energy });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy1Max, Value = config.SpecialEnergy1Max });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy1, Value = config.SpecialEnergy1 });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy2Max, Value = config.SpecialEnergy2Max });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy2, Value = config.SpecialEnergy2 });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy3Max, Value = config.SpecialEnergy3Max });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy3, Value = config.SpecialEnergy3 });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy4Max, Value = config.SpecialEnergy4Max });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy4, Value = config.SpecialEnergy4 });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthMax, Value = config.StrengthMax });
baseProp.Add(new() { Key = (int)EAttributeType.Strength, Value = config.Strength });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthRecover, Value = config.StrengthRecover });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthPunishTime, Value = config.StrengthPunishTime });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthRun, Value = config.StrengthRun });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthSwim, Value = config.StrengthSwim });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastSwim, Value = config.StrengthFastSwim });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthClimb, Value = config.StrengthClimb });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastClimb, Value = config.StrengthFastClimb });
baseProp.Add(new() { Key = (int)EAttributeType.HardnessMax, Value = config.HardnessMax });
baseProp.Add(new() { Key = (int)EAttributeType.Hardness, Value = config.Hardness });
baseProp.Add(new() { Key = (int)EAttributeType.HardnessRecover, Value = config.HardnessRecover });
baseProp.Add(new() { Key = (int)EAttributeType.HardnessPunishTime, Value = config.HardnessPunishTime });
baseProp.Add(new() { Key = (int)EAttributeType.HardnessChange, Value = config.HardnessChange });
baseProp.Add(new() { Key = (int)EAttributeType.HardnessReduce, Value = config.HardnessReduce });
baseProp.Add(new() { Key = (int)EAttributeType.RageMax, Value = config.RageMax });
baseProp.Add(new() { Key = (int)EAttributeType.Rage, Value = config.Rage });
baseProp.Add(new() { Key = (int)EAttributeType.RageRecover, Value = config.RageRecover });
baseProp.Add(new() { Key = (int)EAttributeType.RagePunishTime, Value = config.RagePunishTime });
baseProp.Add(new() { Key = (int)EAttributeType.RageChange, Value = config.RageChange });
baseProp.Add(new() { Key = (int)EAttributeType.RageReduce, Value = config.RageReduce });
baseProp.Add(new() { Key = (int)EAttributeType.ToughMax, Value = config.ToughMax });
baseProp.Add(new() { Key = (int)EAttributeType.Tough, Value = config.Tough });
baseProp.Add(new() { Key = (int)EAttributeType.ToughRecover, Value = config.ToughRecover });
baseProp.Add(new() { Key = (int)EAttributeType.ToughChange, Value = config.ToughChange });
baseProp.Add(new() { Key = (int)EAttributeType.ToughReduce, Value = config.ToughReduce });
baseProp.Add(new() { Key = (int)EAttributeType.ToughRecoverDelayTime, Value = config.ToughRecoverDelayTime });
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower1, Value = config.ElementPower1 });
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower2, Value = config.ElementPower2 });
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower3, Value = config.ElementPower3 });
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower4, Value = config.ElementPower4 });
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower5, Value = config.ElementPower5 });
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower6, Value = config.ElementPower6 });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialDamageChange, Value = config.SpecialDamageChange });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastClimbCost, Value = config.StrengthFastClimbCost });
baseProp.Add(new() { Key = (int)EAttributeType.ElementPropertyType, Value = config.ElementPropertyType });
baseProp.Add(new() { Key = (int)EAttributeType.WeakTime, Value = config.WeakTime });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDefRate, Value = config.IgnoreDefRate });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistancePhys, Value = config.IgnoreDamageResistancePhys });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement1, Value = config.IgnoreDamageResistanceElement1 });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement2, Value = config.IgnoreDamageResistanceElement2 });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement3, Value = config.IgnoreDamageResistanceElement3 });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement4, Value = config.IgnoreDamageResistanceElement4 });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement5, Value = config.IgnoreDamageResistanceElement5 });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement6, Value = config.IgnoreDamageResistanceElement6 });
baseProp.Add(new() { Key = (int)EAttributeType.SkillToughRatio, Value = config.SkillToughRatio });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthClimbJump, Value = config.StrengthClimbJump });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthGliding, Value = config.StrengthGliding });
baseProp.Add(new() { Key = (int)EAttributeType.Mass, Value = config.Mass });
baseProp.Add(new() { Key = (int)EAttributeType.BrakingFrictionFactor, Value = config.BrakingFrictionFactor });
baseProp.Add(new() { Key = (int)EAttributeType.GravityScale, Value = config.GravityScale });
baseProp.Add(new() { Key = (int)EAttributeType.SpeedRatio, Value = config.SpeedRatio });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangePhantom, Value = config.DamageChangePhantom });
baseProp.Add(new() { Key = (int)EAttributeType.AutoAttackSpeed, Value = config.AutoAttackSpeed });
baseProp.Add(new() { Key = (int)EAttributeType.CastAttackSpeed, Value = config.CastAttackSpeed });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp1Max, Value = config.StatusBuildUp1Max });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp1, Value = config.StatusBuildUp1 });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp2Max, Value = config.StatusBuildUp2Max });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp2, Value = config.StatusBuildUp2 });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp3Max, Value = config.StatusBuildUp3Max });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp3, Value = config.StatusBuildUp3 });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp4Max, Value = config.StatusBuildUp4Max });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp4, Value = config.StatusBuildUp4 });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp5Max, Value = config.StatusBuildUp5Max });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp5, Value = config.StatusBuildUp5 });
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTimeMax, Value = config.ParalysisTimeMax });
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTime, Value = config.ParalysisTime });
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTimeRecover, Value = config.ParalysisTimeRecover });
return baseProp;
}

View file

@ -0,0 +1,29 @@
using Core.Config;
using Protocol;
namespace GameServer.Models;
internal class InventoryModel
{
private int _itemIncrId;
public List<WeaponItem> WeaponList { get; } = [];
public WeaponItem? GetWeaponById(int incrId)
{
return WeaponList.SingleOrDefault(weapon => weapon.IncrId == incrId);
}
public WeaponItem AddNewWeapon(int weaponId)
{
WeaponItem weapon = new()
{
Id = weaponId,
IncrId = ++_itemIncrId,
WeaponLevel = 1,
WeaponResonLevel = 1
};
WeaponList.Add(weapon);
return weapon;
}
}

View file

@ -1,4 +1,5 @@
using GameServer.Controllers.Attributes;
using Core.Config;
using GameServer.Controllers.Attributes;
using GameServer.Settings;
using GameServer.Systems.Event;
using Microsoft.Extensions.Options;
@ -7,13 +8,15 @@ namespace GameServer.Models;
internal class ModelManager
{
private readonly IOptions<PlayerStartingValues> _playerStartingValues;
private readonly ConfigManager _configManager;
private PlayerModel? _playerModel;
private CreatureModel? _creatureModel;
public ModelManager(IOptions<PlayerStartingValues> playerStartingValues)
public ModelManager(IOptions<PlayerStartingValues> playerStartingValues, ConfigManager configManager)
{
_playerStartingValues = playerStartingValues;
_configManager = configManager;
}
[GameEvent(GameEventType.Login)]
@ -29,6 +32,8 @@ internal class ModelManager
public CreatureModel Creature => _creatureModel ?? throw new InvalidOperationException($"Trying to access {nameof(CreatureModel)} instance before initialization!");
public RoleModel Roles { get; } = new();
public FormationModel Formation { get; } = new();
public InventoryModel Inventory { get; } = new();
public ChatModel Chat { get; } = new();
}

View file

@ -0,0 +1,165 @@
using Core.Config;
using Protocol;
namespace GameServer.Models;
internal class RoleModel
{
public List<roleInfo> Roles { get; } = [];
public roleInfo Create(int id)
{
roleInfo info = new()
{
RoleId = id,
Level = 1,
};
Roles.Add(info);
return info;
}
private static List<ArrayIntInt> CreateBasePropList(BasePropertyConfig? config)
{
List<ArrayIntInt> baseProp = [];
if (config == null) return baseProp;
baseProp.Add(new() { Key = (int)EAttributeType.Lv, Value = config.Lv });
baseProp.Add(new() { Key = (int)EAttributeType.LifeMax, Value = config.LifeMax });
baseProp.Add(new() { Key = (int)EAttributeType.Life, Value = config.Life });
baseProp.Add(new() { Key = (int)EAttributeType.Sheild, Value = config.Sheild });
baseProp.Add(new() { Key = (int)EAttributeType.SheildDamageChange, Value = config.SheildDamageChange });
baseProp.Add(new() { Key = (int)EAttributeType.SheildDamageReduce, Value = config.SheildDamageReduce });
baseProp.Add(new() { Key = (int)EAttributeType.Atk, Value = config.Atk });
baseProp.Add(new() { Key = (int)EAttributeType.Crit, Value = config.Crit });
baseProp.Add(new() { Key = (int)EAttributeType.CritDamage, Value = config.CritDamage });
baseProp.Add(new() { Key = (int)EAttributeType.Def, Value = config.Def });
baseProp.Add(new() { Key = (int)EAttributeType.EnergyEfficiency, Value = config.EnergyEfficiency });
baseProp.Add(new() { Key = (int)EAttributeType.CdReduse, Value = config.CdReduse });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionEfficiency, Value = config.ReactionEfficiency });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeNormalSkill, Value = config.DamageChangeNormalSkill });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChange, Value = config.DamageChange });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduce, Value = config.DamageReduce });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeAuto, Value = config.DamageChangeAuto });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeCast, Value = config.DamageChangeCast });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeUltra, Value = config.DamageChangeUltra });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeQte, Value = config.DamageChangeQte });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangePhys, Value = config.DamageChangePhys });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement1, Value = config.DamageChangeElement1 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement2, Value = config.DamageChangeElement2 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement3, Value = config.DamageChangeElement3 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement4, Value = config.DamageChangeElement4 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement5, Value = config.DamageChangeElement5 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangeElement6, Value = config.DamageChangeElement6 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistancePhys, Value = config.DamageResistancePhys });
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement1, Value = config.DamageResistanceElement1 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement2, Value = config.DamageResistanceElement2 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement3, Value = config.DamageResistanceElement3 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement4, Value = config.DamageResistanceElement4 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement5, Value = config.DamageResistanceElement5 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageResistanceElement6, Value = config.DamageResistanceElement6 });
baseProp.Add(new() { Key = (int)EAttributeType.HealChange, Value = config.HealChange });
baseProp.Add(new() { Key = (int)EAttributeType.HealedChange, Value = config.HealedChange });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReducePhys, Value = config.DamageReducePhys });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement1, Value = config.DamageReduceElement1 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement2, Value = config.DamageReduceElement2 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement3, Value = config.DamageReduceElement3 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement4, Value = config.DamageReduceElement4 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement5, Value = config.DamageReduceElement5 });
baseProp.Add(new() { Key = (int)EAttributeType.DamageReduceElement6, Value = config.DamageReduceElement6 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange1, Value = config.ReactionChange1 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange2, Value = config.ReactionChange2 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange3, Value = config.ReactionChange3 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange4, Value = config.ReactionChange4 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange5, Value = config.ReactionChange5 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange6, Value = config.ReactionChange6 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange7, Value = config.ReactionChange7 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange8, Value = config.ReactionChange8 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange9, Value = config.ReactionChange9 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange10, Value = config.ReactionChange10 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange11, Value = config.ReactionChange11 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange12, Value = config.ReactionChange12 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange13, Value = config.ReactionChange13 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange14, Value = config.ReactionChange14 });
baseProp.Add(new() { Key = (int)EAttributeType.ReactionChange15, Value = config.ReactionChange15 });
baseProp.Add(new() { Key = (int)EAttributeType.EnergyMax, Value = config.EnergyMax });
baseProp.Add(new() { Key = (int)EAttributeType.Energy, Value = config.Energy });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy1Max, Value = config.SpecialEnergy1Max });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy1, Value = config.SpecialEnergy1 });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy2Max, Value = config.SpecialEnergy2Max });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy2, Value = config.SpecialEnergy2 });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy3Max, Value = config.SpecialEnergy3Max });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy3, Value = config.SpecialEnergy3 });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy4Max, Value = config.SpecialEnergy4Max });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialEnergy4, Value = config.SpecialEnergy4 });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthMax, Value = config.StrengthMax });
baseProp.Add(new() { Key = (int)EAttributeType.Strength, Value = config.Strength });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthRecover, Value = config.StrengthRecover });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthPunishTime, Value = config.StrengthPunishTime });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthRun, Value = config.StrengthRun });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthSwim, Value = config.StrengthSwim });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastSwim, Value = config.StrengthFastSwim });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthClimb, Value = config.StrengthClimb });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastClimb, Value = config.StrengthFastClimb });
baseProp.Add(new() { Key = (int)EAttributeType.HardnessMax, Value = config.HardnessMax });
baseProp.Add(new() { Key = (int)EAttributeType.Hardness, Value = config.Hardness });
baseProp.Add(new() { Key = (int)EAttributeType.HardnessRecover, Value = config.HardnessRecover });
baseProp.Add(new() { Key = (int)EAttributeType.HardnessPunishTime, Value = config.HardnessPunishTime });
baseProp.Add(new() { Key = (int)EAttributeType.HardnessChange, Value = config.HardnessChange });
baseProp.Add(new() { Key = (int)EAttributeType.HardnessReduce, Value = config.HardnessReduce });
baseProp.Add(new() { Key = (int)EAttributeType.RageMax, Value = config.RageMax });
baseProp.Add(new() { Key = (int)EAttributeType.Rage, Value = config.Rage });
baseProp.Add(new() { Key = (int)EAttributeType.RageRecover, Value = config.RageRecover });
baseProp.Add(new() { Key = (int)EAttributeType.RagePunishTime, Value = config.RagePunishTime });
baseProp.Add(new() { Key = (int)EAttributeType.RageChange, Value = config.RageChange });
baseProp.Add(new() { Key = (int)EAttributeType.RageReduce, Value = config.RageReduce });
baseProp.Add(new() { Key = (int)EAttributeType.ToughMax, Value = config.ToughMax });
baseProp.Add(new() { Key = (int)EAttributeType.Tough, Value = config.Tough });
baseProp.Add(new() { Key = (int)EAttributeType.ToughRecover, Value = config.ToughRecover });
baseProp.Add(new() { Key = (int)EAttributeType.ToughChange, Value = config.ToughChange });
baseProp.Add(new() { Key = (int)EAttributeType.ToughReduce, Value = config.ToughReduce });
baseProp.Add(new() { Key = (int)EAttributeType.ToughRecoverDelayTime, Value = config.ToughRecoverDelayTime });
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower1, Value = config.ElementPower1 });
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower2, Value = config.ElementPower2 });
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower3, Value = config.ElementPower3 });
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower4, Value = config.ElementPower4 });
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower5, Value = config.ElementPower5 });
baseProp.Add(new() { Key = (int)EAttributeType.ElementPower6, Value = config.ElementPower6 });
baseProp.Add(new() { Key = (int)EAttributeType.SpecialDamageChange, Value = config.SpecialDamageChange });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthFastClimbCost, Value = config.StrengthFastClimbCost });
baseProp.Add(new() { Key = (int)EAttributeType.ElementPropertyType, Value = config.ElementPropertyType });
baseProp.Add(new() { Key = (int)EAttributeType.WeakTime, Value = config.WeakTime });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDefRate, Value = config.IgnoreDefRate });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistancePhys, Value = config.IgnoreDamageResistancePhys });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement1, Value = config.IgnoreDamageResistanceElement1 });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement2, Value = config.IgnoreDamageResistanceElement2 });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement3, Value = config.IgnoreDamageResistanceElement3 });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement4, Value = config.IgnoreDamageResistanceElement4 });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement5, Value = config.IgnoreDamageResistanceElement5 });
baseProp.Add(new() { Key = (int)EAttributeType.IgnoreDamageResistanceElement6, Value = config.IgnoreDamageResistanceElement6 });
baseProp.Add(new() { Key = (int)EAttributeType.SkillToughRatio, Value = config.SkillToughRatio });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthClimbJump, Value = config.StrengthClimbJump });
baseProp.Add(new() { Key = (int)EAttributeType.StrengthGliding, Value = config.StrengthGliding });
baseProp.Add(new() { Key = (int)EAttributeType.Mass, Value = config.Mass });
baseProp.Add(new() { Key = (int)EAttributeType.BrakingFrictionFactor, Value = config.BrakingFrictionFactor });
baseProp.Add(new() { Key = (int)EAttributeType.GravityScale, Value = config.GravityScale });
baseProp.Add(new() { Key = (int)EAttributeType.SpeedRatio, Value = config.SpeedRatio });
baseProp.Add(new() { Key = (int)EAttributeType.DamageChangePhantom, Value = config.DamageChangePhantom });
baseProp.Add(new() { Key = (int)EAttributeType.AutoAttackSpeed, Value = config.AutoAttackSpeed });
baseProp.Add(new() { Key = (int)EAttributeType.CastAttackSpeed, Value = config.CastAttackSpeed });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp1Max, Value = config.StatusBuildUp1Max });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp1, Value = config.StatusBuildUp1 });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp2Max, Value = config.StatusBuildUp2Max });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp2, Value = config.StatusBuildUp2 });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp3Max, Value = config.StatusBuildUp3Max });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp3, Value = config.StatusBuildUp3 });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp4Max, Value = config.StatusBuildUp4Max });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp4, Value = config.StatusBuildUp4 });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp5Max, Value = config.StatusBuildUp5Max });
baseProp.Add(new() { Key = (int)EAttributeType.StatusBuildUp5, Value = config.StatusBuildUp5 });
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTimeMax, Value = config.ParalysisTimeMax });
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTime, Value = config.ParalysisTime });
baseProp.Add(new() { Key = (int)EAttributeType.ParalysisTimeRecover, Value = config.ParalysisTimeRecover });
return baseProp;
}
}

View file

@ -7,5 +7,9 @@ internal enum GameEventType
// Actions
FormationUpdated,
VisionSkillChanged
VisionSkillChanged,
// Debug
DebugUnlockAllRoles,
DebugUnlockAllWeapons
}